My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Furnace
Zap
Minions Furnace
Barbarian Barrel
Elite Barbarians Furnace Wizard
The Log
Elite Barbarians Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Elite Barbarians Hog Rider Wizard
Fireball
Minions Elite Barbarians Hog Rider Furnace Wizard
Poison
Minions Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard
Rocket
Elite Barbarians Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Hog Rider Furnace Wizard Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Hog Rider Furnace

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Mega Knight Elite Barbarians
Elite Barbarians
Rage Minions Hog Rider Furnace Wizard Mega Knight
Hog Rider
Minions Rage Lightning Elite Barbarians Furnace Wizard Mega Knight
Furnace
Elite Barbarians Hog Rider
Wizard
Elite Barbarians Hog Rider Rage Mega Knight
Rage
Minions Elite Barbarians Hog Rider Wizard
Lightning
Hog Rider
Mega Knight
Minions Elite Barbarians Hog Rider Wizard

Defense Synergies 0 4

Minions
Mega Knight
Elite Barbarians
Wizard Mega Knight
Hog Rider
Furnace
Wizard
Elite Barbarians Mega Knight
Rage
Lightning
Mega Knight
Minions Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Wizard
Elite Barbarians Minions Furnace Mega Knight
Furnace Mega Knight Minions Elite Barbarians Lightning
Elite Barbarians Minions Furnace Mega Knight
Lightning Elite Barbarians Mega Knight
Minions Furnace Mega Knight
Minions Furnace Lightning Wizard
Lightning Mega Knight
Minions Elite Barbarians Furnace
Elite Barbarians Mega Knight
Minions Furnace Wizard Mega Knight
Minions Furnace Wizard
Furnace Mega Knight Minions Elite Barbarians Wizard Lightning
Wizard Mega Knight Minions Furnace
Elite Barbarians Furnace Mega Knight
Elite Barbarians Furnace Lightning Mega Knight
Wizard Mega Knight Minions Elite Barbarians Furnace
Mega Knight Minions Elite Barbarians Furnace Wizard
Furnace Wizard Minions Mega Knight
Elite Barbarians
Wizard Mega Knight Minions Elite Barbarians Furnace
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Furnace
Elite Barbarians Wizard Lightning Mega Knight
Mega Knight Minions Elite Barbarians Furnace Lightning
Lightning Mega Knight Elite Barbarians
Elite Barbarians Mega Knight
Furnace Wizard Minions
Minions Elite Barbarians Furnace Lightning
Mega Knight Elite Barbarians
Lightning Mega Knight Minions Elite Barbarians
Mega Knight Minions Elite Barbarians
Lightning Mega Knight Elite Barbarians
Elite Barbarians Lightning Mega Knight Wizard
Wizard Furnace Mega Knight
Elite Barbarians Minions Furnace Lightning
Minions Mega Knight Elite Barbarians Wizard
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Wizard Furnace Mega Knight
Wizard Minions Furnace
Furnace Wizard
Wizard Lightning
Wizard Lightning
Lightning Minions Elite Barbarians
Lightning Wizard
Lightning Wizard
Lightning Elite Barbarians
Lightning Minions
Lightning Elite Barbarians Furnace
Lightning Furnace Wizard
Lightning Furnace Wizard Mega Knight
Lightning
Minions Lightning
Lightning Wizard Mega Knight
Lightning Wizard Mega Knight
Lightning Minions Mega Knight
Lightning Wizard
Lightning
Lightning
Furnace Wizard Mega Knight
Wizard Lightning
Lightning Wizard Mega Knight
Lightning
Elite Barbarians Lightning Furnace Wizard
Lightning Minions Wizard
Lightning Elite Barbarians
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Minions
Lightning Wizard
Lightning Wizard Mega Knight
Wizard Lightning
Lightning
Elite Barbarians Mega Knight
Minions Elite Barbarians Lightning
Lightning
Lightning Mega Knight
Lightning Wizard Mega Knight

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