My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Elite Barbarians Hog Rider Wizard P.E.K.K.A
Fireball
Minions Firecracker Elite Barbarians Hog Rider Wizard
Poison
Minions Firecracker Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Firecracker Hog Rider Poison Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Firecracker Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Firecracker Elite Barbarians P.E.K.K.A
Firecracker
Hog Rider Minions Elite Barbarians P.E.K.K.A
Elite Barbarians
Rage Minions Firecracker Hog Rider Wizard
Hog Rider
Minions Firecracker Rage Elite Barbarians Wizard Poison
Wizard
Elite Barbarians Hog Rider Rage P.E.K.K.A
Rage
Minions Elite Barbarians Hog Rider Wizard
Poison
P.E.K.K.A Hog Rider
P.E.K.K.A
Poison Minions Firecracker Wizard

Defense Synergies 0 5

Minions
Firecracker P.E.K.K.A
Firecracker
Minions P.E.K.K.A
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A
Rage
Poison
P.E.K.K.A
Minions Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Wizard
Elite Barbarians P.E.K.K.A Minions Firecracker
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Minions Firecracker
Firecracker Elite Barbarians Poison P.E.K.K.A
Minions Firecracker
Minions Firecracker Wizard Poison
Poison P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Firecracker
Minions Poison Firecracker Wizard
Minions Firecracker Wizard Poison
P.E.K.K.A Minions Elite Barbarians Wizard
Wizard Minions Firecracker Poison P.E.K.K.A
Elite Barbarians P.E.K.K.A
Elite Barbarians P.E.K.K.A
Wizard Minions Firecracker Elite Barbarians Poison P.E.K.K.A
Minions Firecracker Elite Barbarians Wizard
Wizard Poison Minions Firecracker
P.E.K.K.A Elite Barbarians
Wizard Minions Firecracker Elite Barbarians Poison P.E.K.K.A
P.E.K.K.A Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians P.E.K.K.A
Poison Firecracker Elite Barbarians Wizard
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
Firecracker Wizard Poison Minions
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Minions Firecracker Elite Barbarians Poison
P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians
P.E.K.K.A Elite Barbarians Poison
Elite Barbarians P.E.K.K.A Wizard
Wizard Firecracker
Elite Barbarians Minions Firecracker Poison P.E.K.K.A
Minions Poison Firecracker Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison
Poison
Firecracker Poison
Wizard Poison Firecracker
Firecracker Wizard Poison Minions
Firecracker Wizard Poison
Poison Firecracker Wizard
Poison Firecracker Wizard
Minions Elite Barbarians Poison
Firecracker Poison Wizard
Poison Firecracker Wizard
Poison Firecracker Elite Barbarians
Minions Firecracker Poison
Firecracker Elite Barbarians Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Minions
Firecracker Wizard Poison
Firecracker Wizard Poison
Minions Poison
Wizard Poison
Poison
Firecracker Poison Wizard
Firecracker Poison Wizard
Wizard Poison
Poison Firecracker
Elite Barbarians Poison Firecracker Wizard
Minions Firecracker Wizard Poison
Elite Barbarians
Poison Wizard
Firecracker Poison
P.E.K.K.A
Firecracker Wizard Poison
Minions
Poison Firecracker Wizard
Poison Firecracker Wizard
Firecracker Wizard Poison
Poison
Firecracker Elite Barbarians P.E.K.K.A
Minions Firecracker Elite Barbarians Poison
Firecracker Poison
Poison Firecracker
P.E.K.K.A
Firecracker Wizard
Poison

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