My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Bowler Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Bandit
Giant Snowball
Minions Hog Rider
Zap
Minions Bandit
Barbarian Barrel
Elite Barbarians Hunter Executioner Bandit
The Log
Elite Barbarians Mini P.E.K.K.A Hog Rider Hunter Bandit
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Mini P.E.K.K.A Hog Rider Hunter Bowler Executioner Bandit
Fireball
Minions Elite Barbarians Hog Rider Hunter Bowler Executioner Bandit
Poison
Minions Hunter Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Hunter Bowler Executioner Bandit
Rocket
Elite Barbarians Hog Rider Hunter Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Bandit Mini P.E.K.K.A Hog Rider Hunter Bowler Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Bandit Mini P.E.K.K.A Hog Rider

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Elite Barbarians Mini P.E.K.K.A Bowler Bandit
Elite Barbarians
Minions Hog Rider Bandit
Mini P.E.K.K.A
Minions Hog Rider Hunter Bowler
Hog Rider
Minions Elite Barbarians Mini P.E.K.K.A Hunter Bowler Executioner Bandit
Hunter
Mini P.E.K.K.A Hog Rider Bowler Bandit
Bowler
Minions Mini P.E.K.K.A Hog Rider Hunter Executioner
Executioner
Hog Rider Bowler Bandit
Bandit
Minions Elite Barbarians Hog Rider Hunter Executioner

Defense Synergies 0 12

Minions
Hunter Bowler Bandit
Elite Barbarians
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Elite Barbarians Hunter Bowler Executioner
Hog Rider
Hunter
Minions Elite Barbarians Mini P.E.K.K.A Bowler Bandit
Bowler
Minions Mini P.E.K.K.A Hunter Bandit
Executioner
Mini P.E.K.K.A Bandit
Bandit
Minions Hunter Bowler Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Executioner
Elite Barbarians Mini P.E.K.K.A Hunter Minions Executioner Bandit
Mini P.E.K.K.A Hunter Bowler Minions Elite Barbarians Executioner Bandit
Elite Barbarians Mini P.E.K.K.A Hunter Minions Bowler Bandit
Elite Barbarians Mini P.E.K.K.A Bowler
Bowler Minions Hunter Executioner Bandit
Minions Hunter Executioner
Bowler Bandit
Mini P.E.K.K.A Hunter Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Hunter Bowler Bandit
Minions Executioner Hunter Bowler Bandit
Minions Hunter Executioner
Mini P.E.K.K.A Hunter Bowler Minions Elite Barbarians Bandit
Bowler Executioner Minions Mini P.E.K.K.A Hunter
Elite Barbarians Mini P.E.K.K.A Hunter Bandit
Elite Barbarians Mini P.E.K.K.A Hunter Bowler Bandit
Minions Elite Barbarians Mini P.E.K.K.A Hunter Bowler Executioner
Minions Elite Barbarians Hunter Bowler Executioner Bandit
Hunter Executioner Minions Bowler Bandit
Mini P.E.K.K.A Elite Barbarians Hunter
Bowler Minions Elite Barbarians Mini P.E.K.K.A Hunter Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Bowler Bandit
Bandit Elite Barbarians Mini P.E.K.K.A Hunter Bowler Executioner
Bandit Minions Elite Barbarians Mini P.E.K.K.A Hunter Bowler
Mini P.E.K.K.A Hunter Bowler Elite Barbarians Bandit
Elite Barbarians Mini P.E.K.K.A Hunter Bowler Executioner Bandit
Executioner Minions Hunter
Mini P.E.K.K.A Minions Elite Barbarians Hunter Bowler Bandit
Mini P.E.K.K.A Elite Barbarians Hunter
Minions Elite Barbarians Mini P.E.K.K.A Bandit
Minions Elite Barbarians Mini P.E.K.K.A Hunter Bowler
Elite Barbarians Bowler
Elite Barbarians Mini P.E.K.K.A Bowler Hunter Executioner Bandit
Bowler Executioner
Elite Barbarians Minions Mini P.E.K.K.A Hunter Bowler Executioner
Minions Bowler Executioner Elite Barbarians Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bowler Executioner Bandit
Bandit
Executioner Bowler
Executioner Minions Hunter
Bowler Executioner
Hunter Bowler Executioner
Bandit
Minions Elite Barbarians Mini P.E.K.K.A Bowler
Bowler Bandit
Executioner
Elite Barbarians Hunter Bowler Executioner Bandit
Minions Bandit
Elite Barbarians
Hunter Bowler Executioner Bandit
Bowler Executioner Bandit
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Hunter Bowler Executioner Bandit
Bowler
Minions Bowler
Bowler
Hunter Bowler Executioner
Hunter Bowler Executioner Bandit
Bowler Bandit
Bandit
Elite Barbarians Hunter Executioner
Minions
Elite Barbarians Mini P.E.K.K.A Bowler
Hunter Bandit
Bowler
Minions Bandit
Hunter Executioner
Mini P.E.K.K.A Hunter Bowler Executioner
Bowler Executioner
Elite Barbarians Executioner
Minions Elite Barbarians Bowler
Executioner
Bowler Executioner Bandit
Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: