My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Giant Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Goblin Giant Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Dark Prince Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Battle Ram Dark Prince Inferno Dragon
Giant Snowball
Minions Battle Ram Inferno Dragon
Zap
Minions Battle Ram Dark Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Elite Barbarians Battle Ram Dark Prince Magic Archer
The Log
Elite Barbarians Battle Ram Dark Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Battle Ram Dark Prince Inferno Dragon Magic Archer
Fireball
Minions Elite Barbarians Battle Ram Inferno Dragon Magic Archer
Poison
Minions Magic Archer
Lightning
Elite Barbarians Battle Ram Dark Prince Inferno Dragon Magic Archer
Rocket
Elite Barbarians Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Battle Ram Dark Prince Inferno Dragon Magic Archer Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Battle Ram Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Battle Ram Dark Prince Goblin Giant Inferno Dragon
Elite Barbarians
Minions Battle Ram Goblin Giant The Log
Battle Ram
The Log Magic Archer Minions Elite Barbarians
Dark Prince
Minions Goblin Giant Magic Archer
Goblin Giant
Minions Elite Barbarians Dark Prince The Log Magic Archer
The Log
Battle Ram Elite Barbarians Goblin Giant Magic Archer
Inferno Dragon
Minions
Magic Archer
Battle Ram Dark Prince Goblin Giant The Log

Defense Synergies 1 10

Minions
Dark Prince Goblin Giant The Log
Elite Barbarians
Dark Prince The Log
Battle Ram
Dark Prince
Elite Barbarians Minions The Log Magic Archer
Goblin Giant
Minions The Log Magic Archer
The Log
Minions Elite Barbarians Dark Prince Goblin Giant Inferno Dragon Magic Archer
Inferno Dragon
The Log
Magic Archer
Dark Prince Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant The Log Magic Archer
Elite Barbarians Inferno Dragon Minions Dark Prince The Log
Minions Elite Barbarians Dark Prince Inferno Dragon
Elite Barbarians Inferno Dragon Minions Dark Prince
Elite Barbarians Dark Prince The Log
The Log Minions Dark Prince Magic Archer
Minions Inferno Dragon Magic Archer
Goblin Giant The Log Magic Archer
Inferno Dragon Minions Elite Barbarians
Elite Barbarians Dark Prince
Minions Dark Prince Goblin Giant The Log Magic Archer
Minions Inferno Dragon Magic Archer
Minions Elite Barbarians Dark Prince The Log
Minions Dark Prince The Log Magic Archer
Elite Barbarians Inferno Dragon
Elite Barbarians The Log Inferno Dragon
Minions Elite Barbarians Dark Prince
Minions Elite Barbarians Dark Prince The Log Magic Archer
The Log Minions Dark Prince Inferno Dragon Magic Archer
Elite Barbarians Inferno Dragon
Dark Prince Minions Elite Barbarians Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince
Elite Barbarians The Log Inferno Dragon Magic Archer
Minions Elite Barbarians Dark Prince Goblin Giant The Log
Dark Prince Elite Barbarians Goblin Giant The Log
Elite Barbarians Dark Prince Goblin Giant Inferno Dragon
Minions Goblin Giant Magic Archer
Dark Prince Minions Elite Barbarians Goblin Giant
Elite Barbarians Dark Prince Goblin Giant Inferno Dragon
Minions Elite Barbarians Dark Prince The Log Inferno Dragon Magic Archer
Goblin Giant Inferno Dragon
Inferno Dragon Minions Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Goblin Giant The Log
Elite Barbarians Dark Prince Goblin Giant
Magic Archer
Elite Barbarians Minions Dark Prince Goblin Giant The Log Inferno Dragon Magic Archer
Minions Elite Barbarians Dark Prince The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
Goblin Giant The Log Magic Archer
Dark Prince The Log
Dark Prince The Log Magic Archer
Minions Goblin Giant Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Minions Elite Barbarians
Dark Prince The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
Minions Magic Archer
Elite Barbarians The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Minions
Dark Prince The Log Magic Archer
The Log Magic Archer
Minions The Log Magic Archer
The Log
The Log
The Log Dark Prince Magic Archer
Inferno Dragon
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Elite Barbarians Magic Archer
Minions
Elite Barbarians
The Log Magic Archer
Magic Archer
The Log Magic Archer
Minions Dark Prince Magic Archer
Magic Archer
The Log
Dark Prince Magic Archer
The Log Magic Archer
Elite Barbarians Dark Prince
Minions Elite Barbarians The Log Magic Archer
Magic Archer
Dark Prince Goblin Giant The Log Magic Archer
Inferno Dragon

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