My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Dragon Giant Skeleton Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Royal Recruits Clone Giant Skeleton Sparky
Giant Snowball
Minions Royal Recruits Clone Electro Dragon
Zap
Minions Clone Sparky
Barbarian Barrel
Elite Barbarians Royal Recruits Clone Giant Skeleton Ice Wizard Sparky
The Log
Elite Barbarians Royal Recruits Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Minions Royal Recruits Clone
Royal Delivery
Minions Elite Barbarians Royal Recruits Clone Electro Dragon Giant Skeleton Ice Wizard Sparky
Fireball
Minions Elite Barbarians Clone Electro Dragon Ice Wizard Sparky
Poison
Minions Royal Recruits Clone Electro Dragon Ice Wizard Sparky
Lightning
Elite Barbarians Electro Dragon Ice Wizard Sparky
Rocket
Elite Barbarians Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Giant Skeleton Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Clone Ice Wizard Electro Dragon Elite Barbarians Giant Skeleton Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Clone Ice Wizard Electro Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians Royal Recruits Clone Giant Skeleton Sparky
Elite Barbarians
Minions Sparky
Royal Recruits
Minions Clone Electro Dragon
Clone
Giant Skeleton Minions Royal Recruits Sparky
Electro Dragon
Royal Recruits Giant Skeleton Ice Wizard Sparky
Giant Skeleton
Clone Minions Electro Dragon Ice Wizard Sparky
Ice Wizard
Electro Dragon Giant Skeleton
Sparky
Minions Elite Barbarians Clone Electro Dragon Giant Skeleton

Defense Synergies 0 7

Minions
Royal Recruits Giant Skeleton Ice Wizard
Elite Barbarians
Royal Recruits
Minions Ice Wizard
Clone
Electro Dragon
Giant Skeleton Ice Wizard
Giant Skeleton
Minions Electro Dragon Ice Wizard
Ice Wizard
Minions Royal Recruits Electro Dragon Giant Skeleton
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Electro Dragon Sparky
Elite Barbarians Sparky Minions Royal Recruits Electro Dragon Ice Wizard
Sparky Minions Elite Barbarians Royal Recruits Electro Dragon Giant Skeleton Ice Wizard
Elite Barbarians Royal Recruits Sparky Minions Electro Dragon Ice Wizard
Elite Barbarians Royal Recruits Giant Skeleton Sparky
Minions Electro Dragon Ice Wizard
Minions Electro Dragon Ice Wizard
Royal Recruits Electro Dragon Giant Skeleton Sparky
Sparky Minions Elite Barbarians Royal Recruits Ice Wizard
Elite Barbarians Royal Recruits Giant Skeleton Ice Wizard Sparky
Minions Ice Wizard Royal Recruits Electro Dragon Giant Skeleton
Minions Electro Dragon Ice Wizard
Royal Recruits Sparky Minions Elite Barbarians Electro Dragon Giant Skeleton Ice Wizard
Sparky Minions Royal Recruits Electro Dragon
Elite Barbarians Royal Recruits Sparky
Elite Barbarians Royal Recruits Sparky
Sparky Minions Elite Barbarians Royal Recruits Electro Dragon
Minions Elite Barbarians Royal Recruits Electro Dragon Ice Wizard
Minions Royal Recruits Electro Dragon Giant Skeleton Ice Wizard
Sparky Elite Barbarians Royal Recruits
Royal Recruits Minions Elite Barbarians Electro Dragon Giant Skeleton Sparky
Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Electro Dragon
Royal Recruits Giant Skeleton Minions Elite Barbarians Electro Dragon Sparky
Royal Recruits Giant Skeleton Elite Barbarians Sparky
Royal Recruits Giant Skeleton Elite Barbarians Sparky
Minions Electro Dragon Ice Wizard
Royal Recruits Sparky Minions Elite Barbarians Giant Skeleton Ice Wizard
Giant Skeleton Elite Barbarians Royal Recruits Sparky
Royal Recruits Electro Dragon Giant Skeleton Minions Elite Barbarians Sparky
Royal Recruits Sparky
Minions Elite Barbarians Royal Recruits Electro Dragon Giant Skeleton Sparky
Royal Recruits Elite Barbarians Giant Skeleton
Elite Barbarians Royal Recruits Giant Skeleton Sparky
Royal Recruits Electro Dragon Sparky
Elite Barbarians Royal Recruits Electro Dragon Sparky Minions Giant Skeleton
Minions Elite Barbarians Royal Recruits Electro Dragon Giant Skeleton Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Electro Dragon Giant Skeleton Sparky
Electro Dragon Ice Wizard
Electro Dragon Giant Skeleton Sparky
Royal Recruits Giant Skeleton Sparky
Sparky
Minions Electro Dragon Ice Wizard
Sparky
Electro Dragon Ice Wizard
Electro Dragon
Minions Elite Barbarians Electro Dragon Sparky
Royal Recruits Electro Dragon Sparky
Electro Dragon
Elite Barbarians Sparky
Minions Electro Dragon
Elite Barbarians Sparky
Electro Dragon Sparky
Royal Recruits Electro Dragon Sparky
Sparky
Minions Sparky
Electro Dragon Sparky
Electro Dragon
Minions Giant Skeleton Sparky
Sparky
Royal Recruits Electro Dragon
Electro Dragon Ice Wizard Sparky
Electro Dragon Ice Wizard Sparky
Electro Dragon Sparky
Sparky
Elite Barbarians Electro Dragon Ice Wizard Sparky
Electro Dragon Minions
Elite Barbarians Sparky
Electro Dragon Sparky
Electro Dragon Sparky
Giant Skeleton Sparky
Sparky
Minions Royal Recruits Electro Dragon
Electro Dragon Ice Wizard
Electro Dragon Sparky
Electro Dragon
Giant Skeleton Sparky
Elite Barbarians Royal Recruits Electro Dragon Sparky
Electro Dragon Minions Elite Barbarians Royal Recruits Giant Skeleton Sparky
Electro Dragon
Electro Dragon Royal Recruits Giant Skeleton Sparky
Sparky
Electro Dragon Sparky

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