My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Fisherman Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elite Barbarians Fisherman
Giant Snowball
Bats Minions Fisherman
Zap
Bats Minions Goblin Giant Fisherman
Barbarian Barrel
Elite Barbarians
The Log
Elite Barbarians Fisherman
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Minions Elite Barbarians Fisherman Mother Witch
Fireball
Minions Elite Barbarians Fisherman Mother Witch
Poison
Bats Minions Fisherman Mother Witch
Lightning
Elite Barbarians Fisherman Mother Witch
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Freeze Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Tornado Fisherman Freeze Mother Witch Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Tornado Fisherman

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Elite Barbarians Goblin Giant Fisherman
Minions
Bats Elite Barbarians Goblin Giant Fisherman
Elite Barbarians
Bats Minions Goblin Giant
Tornado
Freeze Goblin Giant
Freeze
Tornado
Goblin Giant
Bats Minions Elite Barbarians Tornado Fisherman Mother Witch
Fisherman
Bats Minions Goblin Giant
Mother Witch
Goblin Giant

Defense Synergies 1 10

Bats
Minions Freeze Goblin Giant Fisherman
Minions
Bats Freeze Goblin Giant Fisherman
Elite Barbarians
Mother Witch
Tornado
Goblin Giant Mother Witch
Freeze
Bats Minions
Goblin Giant
Bats Minions Tornado
Fisherman
Bats Minions Mother Witch
Mother Witch
Elite Barbarians Tornado Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Giant
Elite Barbarians Bats Minions Fisherman
Tornado Fisherman Bats Minions Elite Barbarians Freeze
Elite Barbarians Bats Minions Fisherman
Elite Barbarians Tornado
Tornado Freeze Bats Minions Mother Witch
Bats Minions Tornado Freeze
Goblin Giant
Minions Elite Barbarians Tornado Fisherman
Elite Barbarians Tornado Fisherman
Bats Minions Mother Witch Tornado Freeze Goblin Giant Fisherman
Minions Bats Tornado
Bats Minions Elite Barbarians Freeze
Bats Minions Tornado Freeze
Elite Barbarians
Tornado Elite Barbarians Freeze Fisherman
Bats Minions Elite Barbarians Tornado Fisherman
Bats Minions Elite Barbarians Tornado Fisherman
Tornado Freeze Bats Minions Fisherman Mother Witch
Elite Barbarians Tornado Fisherman
Bats Minions Elite Barbarians Goblin Giant Fisherman Mother Witch
Elite Barbarians Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fisherman
Elite Barbarians Fisherman
Bats Minions Elite Barbarians Goblin Giant Fisherman
Bats Elite Barbarians Tornado Goblin Giant Fisherman
Elite Barbarians Goblin Giant Fisherman
Mother Witch Bats Minions Tornado Freeze Goblin Giant
Bats Minions Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Fisherman
Freeze Bats Minions Elite Barbarians Tornado
Goblin Giant
Bats Minions Elite Barbarians
Elite Barbarians Tornado Goblin Giant
Elite Barbarians Goblin Giant
Elite Barbarians Bats Minions Tornado Freeze Goblin Giant Fisherman
Bats Minions Elite Barbarians Freeze Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado Fisherman
Goblin Giant
Freeze
Mother Witch Bats Minions Tornado Freeze Goblin Giant
Tornado
Tornado Freeze
Tornado Fisherman
Bats Minions Elite Barbarians Tornado Fisherman
Tornado Fisherman
Tornado
Elite Barbarians Fisherman
Minions Freeze Fisherman
Elite Barbarians Fisherman
Tornado Freeze
Bats Minions Fisherman
Fisherman
Tornado Mother Witch
Minions
Tornado
Tornado Fisherman
Tornado Freeze Mother Witch
Fisherman
Tornado Fisherman
Tornado Fisherman
Tornado Fisherman
Elite Barbarians Bats Tornado Mother Witch
Bats Minions Freeze
Elite Barbarians
Freeze
Bats Minions Freeze
Tornado
Freeze
Tornado
Elite Barbarians
Bats Minions Elite Barbarians Tornado Freeze
Bats Tornado
Tornado Freeze Goblin Giant
Fisherman

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