My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Baby Dragon Witch Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Bandit
Giant Snowball
Baby Dragon Witch Lumberjack
Zap
Firecracker Witch Bandit
Barbarian Barrel
Firecracker Elixir Golem Witch Bandit Lumberjack
The Log
Firecracker Elixir Golem Witch Bandit Lumberjack
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Baby Dragon Witch Bandit Lumberjack
Fireball
Firecracker Elixir Golem Baby Dragon Witch Bandit Lumberjack
Poison
Firecracker Elixir Golem Witch
Lightning
Baby Dragon Witch Bandit Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Bandit Baby Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Bandit

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror Baby Dragon Bandit Lumberjack Mega Knight
Elixir Golem
Firecracker Mirror Baby Dragon Witch Bandit Lumberjack
Mirror
Firecracker Elixir Golem Lumberjack
Baby Dragon
Firecracker Elixir Golem Witch Bandit Lumberjack Mega Knight
Witch
Elixir Golem Baby Dragon Bandit Lumberjack Mega Knight
Bandit
Firecracker Elixir Golem Baby Dragon Witch Lumberjack Mega Knight
Lumberjack
Firecracker Elixir Golem Mirror Baby Dragon Witch Bandit Mega Knight
Mega Knight
Firecracker Baby Dragon Witch Bandit Lumberjack

Defense Synergies 0 16

Firecracker
Mirror Baby Dragon Bandit Lumberjack Mega Knight
Elixir Golem
Mirror
Firecracker Lumberjack Mega Knight
Baby Dragon
Firecracker Witch Bandit Lumberjack Mega Knight
Witch
Baby Dragon Bandit Lumberjack Mega Knight
Bandit
Firecracker Baby Dragon Witch Lumberjack Mega Knight
Lumberjack
Firecracker Mirror Baby Dragon Witch Bandit
Mega Knight
Firecracker Mirror Baby Dragon Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Lumberjack Firecracker Witch Bandit Mega Knight
Witch Lumberjack Mega Knight Bandit
Witch Lumberjack Firecracker Bandit Mega Knight
Firecracker Lumberjack Mega Knight
Firecracker Baby Dragon Bandit Lumberjack Mega Knight
Firecracker Baby Dragon Witch
Baby Dragon Bandit Mega Knight
Witch Lumberjack
Firecracker Bandit Lumberjack Mega Knight
Witch Firecracker Baby Dragon Bandit Lumberjack Mega Knight
Firecracker Baby Dragon Witch
Lumberjack Mega Knight Witch Bandit
Mega Knight Firecracker Baby Dragon Witch Lumberjack
Bandit Lumberjack Mega Knight
Bandit Lumberjack Mega Knight
Mega Knight Firecracker Witch Lumberjack
Mega Knight Firecracker Baby Dragon Witch Bandit Lumberjack
Baby Dragon Witch Firecracker Bandit Lumberjack Mega Knight
Lumberjack
Mega Knight Firecracker Baby Dragon Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Bandit
Bandit Firecracker Baby Dragon Lumberjack Mega Knight
Bandit Lumberjack Mega Knight Witch
Lumberjack Mega Knight Bandit
Witch Bandit Lumberjack Mega Knight
Firecracker Baby Dragon Witch
Witch Bandit Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Baby Dragon Witch Bandit
Witch
Mega Knight Witch Lumberjack
Mega Knight
Mega Knight Witch Bandit Lumberjack
Firecracker Baby Dragon Witch Mega Knight
Witch Firecracker Baby Dragon Lumberjack
Mega Knight Firecracker Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Baby Dragon Bandit
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Bandit
Lumberjack
Firecracker Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Bandit
Firecracker Baby Dragon Bandit Mega Knight
Firecracker Baby Dragon Bandit Mega Knight
Firecracker Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Witch Mega Knight
Witch
Firecracker Baby Dragon Witch Bandit
Baby Dragon Witch Bandit Mega Knight
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Witch
Firecracker Witch
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Witch Bandit
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Lumberjack Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch Bandit Mega Knight
Firecracker Mega Knight

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