My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Dark Prince Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Goblin Barrel Dark Prince Skeleton King
Giant Snowball
Bats Royal Recruits Goblin Barrel Skeleton King
Zap
Bats Goblin Barrel Dark Prince Skeleton King
Barbarian Barrel
Royal Recruits Goblin Barrel Dark Prince Skeleton King
The Log
Royal Recruits Goblin Barrel Dark Prince Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Bats Royal Recruits Goblin Barrel Skeleton King
Royal Delivery
Bats Royal Recruits Goblin Barrel Dark Prince Mother Witch Skeleton King
Fireball
Goblin Barrel Mother Witch Skeleton King
Poison
Bats Royal Recruits Mother Witch Skeleton King
Lightning
Dark Prince Mother Witch Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Goblin Barrel Dark Prince Mother Witch Skeleton King Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Goblin Barrel Dark Prince Skeleton King
Royal Recruits
Bats
Mirror
Goblin Barrel The Log
Goblin Barrel
Mirror Dark Prince Bats Skeleton King
Dark Prince
Goblin Barrel Bats Mother Witch
The Log
Mirror
Mother Witch
Dark Prince
Skeleton King
Bats Goblin Barrel

Defense Synergies 0 10

Bats
Royal Recruits Dark Prince The Log Skeleton King
Royal Recruits
Bats The Log
Mirror
The Log
Goblin Barrel
Dark Prince
Bats The Log Mother Witch
The Log
Bats Royal Recruits Mirror Dark Prince Mother Witch
Mother Witch
Dark Prince The Log Skeleton King
Skeleton King
Bats Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits The Log
Bats Royal Recruits Dark Prince The Log
Bats Royal Recruits Dark Prince
Royal Recruits Bats Dark Prince Skeleton King
Royal Recruits Dark Prince The Log
The Log Bats Dark Prince Mother Witch
Bats
Royal Recruits The Log
Royal Recruits Skeleton King
Royal Recruits Dark Prince
Bats Mother Witch Royal Recruits Dark Prince The Log Skeleton King
Bats
Royal Recruits Bats Dark Prince The Log
Bats Royal Recruits Dark Prince The Log Skeleton King
Royal Recruits Skeleton King
Royal Recruits The Log
Bats Royal Recruits Dark Prince
Bats Royal Recruits Dark Prince The Log
The Log Bats Royal Recruits Dark Prince Mother Witch
Royal Recruits
Royal Recruits Dark Prince Bats The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince
The Log
Royal Recruits Bats Dark Prince The Log
Royal Recruits Dark Prince Bats The Log
Royal Recruits Dark Prince
Mother Witch Bats
Royal Recruits Dark Prince Bats
Royal Recruits Dark Prince
Royal Recruits Bats Dark Prince The Log
Royal Recruits
Bats Royal Recruits Dark Prince
Royal Recruits Dark Prince The Log
Royal Recruits Dark Prince Skeleton King
Royal Recruits
Royal Recruits Bats Dark Prince The Log Skeleton King
Bats Royal Recruits Dark Prince The Log Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
The Log
The Log
Royal Recruits Dark Prince The Log
Dark Prince The Log
Mother Witch Bats
The Log
The Log
The Log
Bats
Royal Recruits Dark Prince The Log
The Log
The Log
The Log
Royal Recruits The Log
Bats
Dark Prince The Log
The Log Mother Witch
The Log
The Log
Royal Recruits The Log
The Log Mother Witch Dark Prince
The Log
The Log
The Log
Bats Mother Witch
Bats
The Log
The Log
Bats Royal Recruits Dark Prince
The Log
Dark Prince
The Log Skeleton King
Royal Recruits Dark Prince
Bats Royal Recruits The Log Skeleton King
Bats
Royal Recruits Dark Prince The Log

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