My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

5 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Bowler Cannon Cart Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Cannon Cart Sparky
Giant Snowball
Flying Machine Skeleton Army Clone
Zap
Flying Machine Skeleton Army Clone Cannon Cart Sparky
Barbarian Barrel
Skeleton Army Clone Cannon Cart Sparky
The Log
Skeleton Army Clone Cannon Cart Sparky
Earthquake
Skeleton Army Clone
Arrows
Flying Machine Skeleton Army Clone
Royal Delivery
Flying Machine Skeleton Army Clone Bowler Cannon Cart Sparky
Fireball
Flying Machine Skeleton Army Clone Bowler Cannon Cart Sparky
Poison
Flying Machine Skeleton Army Clone Sparky
Lightning
Bowler Cannon Cart Sparky
Rocket
Bowler Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Bowler Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Clone Flying Machine Bowler Cannon Cart Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Clone Flying Machine

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Mirror Clone Bowler Cannon Cart Mega Knight
Mirror
Flying Machine Skeleton Army Cannon Cart Sparky
Skeleton Army
Clone Mirror Sparky
Clone
Skeleton Army Flying Machine Bowler Cannon Cart Sparky
Bowler
Flying Machine Clone
Cannon Cart
Flying Machine Mirror Clone
Sparky
Mirror Skeleton Army Clone
Mega Knight
Flying Machine

Defense Synergies 1 10

Flying Machine
Mirror Skeleton Army Bowler Cannon Cart Mega Knight
Mirror
Skeleton Army Flying Machine Bowler Sparky Mega Knight
Skeleton Army
Mirror Flying Machine Cannon Cart Sparky
Clone
Bowler
Flying Machine Mirror
Cannon Cart
Flying Machine Skeleton Army
Sparky
Mirror Skeleton Army
Mega Knight
Flying Machine Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Flying Machine Sparky
Skeleton Army Sparky Flying Machine Cannon Cart Mega Knight
Skeleton Army Bowler Sparky Mega Knight Cannon Cart
Skeleton Army Sparky Bowler Cannon Cart Mega Knight
Skeleton Army Bowler Sparky Mega Knight
Skeleton Army Bowler Flying Machine Cannon Cart Mega Knight
Flying Machine
Bowler Flying Machine Cannon Cart Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Bowler Cannon Cart Sparky Mega Knight
Skeleton Army Flying Machine Bowler Cannon Cart Mega Knight
Flying Machine
Skeleton Army Bowler Sparky Mega Knight Flying Machine Cannon Cart
Skeleton Army Bowler Sparky Mega Knight Cannon Cart
Skeleton Army Sparky Cannon Cart Mega Knight
Skeleton Army Bowler Sparky Mega Knight
Sparky Mega Knight Skeleton Army Bowler Cannon Cart
Mega Knight Flying Machine Skeleton Army Bowler Cannon Cart
Flying Machine Bowler Cannon Cart Mega Knight
Sparky Cannon Cart
Skeleton Army Bowler Mega Knight Flying Machine Cannon Cart Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Bowler Cannon Cart Sparky
Flying Machine Bowler Cannon Cart Mega Knight
Skeleton Army Mega Knight Bowler Cannon Cart Sparky
Skeleton Army Bowler Mega Knight Cannon Cart Sparky
Skeleton Army Bowler Cannon Cart Sparky Mega Knight
Flying Machine
Skeleton Army Sparky Flying Machine Bowler Cannon Cart
Mega Knight Skeleton Army Cannon Cart Sparky
Mega Knight Flying Machine Skeleton Army Cannon Cart Sparky
Skeleton Army Sparky
Mega Knight Flying Machine Bowler Cannon Cart Sparky
Skeleton Army Mega Knight Bowler
Skeleton Army Bowler Cannon Cart Mega Knight Sparky
Flying Machine Skeleton Army Bowler Cannon Cart Sparky Mega Knight
Skeleton Army Sparky Flying Machine Bowler Cannon Cart
Bowler Mega Knight Flying Machine Cannon Cart Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Sparky
Flying Machine Bowler
Flying Machine Cannon Cart Sparky
Cannon Cart Flying Machine Sparky
Bowler Sparky Mega Knight
Flying Machine
Flying Machine Bowler Sparky
Flying Machine Bowler
Flying Machine
Bowler Sparky
Flying Machine Bowler Cannon Cart Sparky
Flying Machine
Flying Machine Bowler Cannon Cart Sparky
Flying Machine Cannon Cart
Flying Machine Cannon Cart Sparky
Flying Machine Bowler Cannon Cart Sparky
Flying Machine Bowler Cannon Cart Sparky Mega Knight
Sparky
Sparky
Flying Machine Bowler Sparky Mega Knight
Flying Machine Bowler Mega Knight
Bowler Sparky Mega Knight
Bowler Sparky
Flying Machine Cannon Cart
Bowler Sparky Mega Knight
Flying Machine Bowler Sparky
Flying Machine Bowler Sparky Mega Knight
Sparky
Flying Machine Sparky
Flying Machine
Bowler Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight
Bowler Sparky
Flying Machine Skeleton Army Cannon Cart
Flying Machine
Flying Machine Bowler Cannon Cart Sparky Mega Knight
Flying Machine Bowler
Sparky
Flying Machine Cannon Cart Sparky Mega Knight
Flying Machine Bowler Sparky
Flying Machine
Flying Machine Bowler Cannon Cart Sparky Mega Knight
Cannon Cart Sparky
Bowler Sparky Mega Knight

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