My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army Clone Giant Skeleton Ram Rider
Giant Snowball
Goblin Curse Skeleton Army Clone Ram Rider
Zap
Goblin Curse Skeleton Army Clone Ram Rider
Barbarian Barrel
Goblin Curse Skeleton Army Clone Giant Skeleton Electro Wizard
The Log
Goblin Curse Skeleton Army Clone Giant Skeleton Ram Rider
Earthquake
Skeleton Army Clone
Arrows
Goblin Curse Skeleton Army Clone
Royal Delivery
Skeleton Army Clone Giant Skeleton Electro Wizard Ram Rider
Fireball
Skeleton Army Clone Electro Wizard Ram Rider
Poison
Goblin Curse Skeleton Army Clone Electro Wizard
Lightning
Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse The Log Skeleton Army Clone Electro Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse The Log Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
The Log Skeleton Army Giant Skeleton Ram Rider
Goblin Curse
The Log
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton
Clone Mirror The Log Electro Wizard
The Log
Mirror Goblin Curse Giant Skeleton Ram Rider
Electro Wizard
Clone Giant Skeleton Ram Rider
Ram Rider
Mirror The Log Electro Wizard

Defense Synergies 1 10

Mirror
Skeleton Army The Log Electro Wizard
Goblin Curse
Skeleton Army
Mirror Giant Skeleton The Log Electro Wizard
Clone
Giant Skeleton
Skeleton Army The Log Electro Wizard
The Log
Mirror Skeleton Army Giant Skeleton Electro Wizard Ram Rider
Electro Wizard
Mirror Skeleton Army Giant Skeleton The Log Ram Rider
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Ram Rider
Skeleton Army Goblin Curse The Log Electro Wizard Ram Rider
Skeleton Army Ram Rider Goblin Curse Giant Skeleton Electro Wizard
Skeleton Army Goblin Curse Electro Wizard Ram Rider
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Electro Wizard
Electro Wizard Ram Rider Goblin Curse
Giant Skeleton The Log Electro Wizard Ram Rider
Goblin Curse Skeleton Army
Skeleton Army Giant Skeleton Electro Wizard
Goblin Curse Skeleton Army Electro Wizard Giant Skeleton The Log Ram Rider
Goblin Curse Electro Wizard Ram Rider
Skeleton Army Goblin Curse Giant Skeleton The Log Electro Wizard Ram Rider
Skeleton Army Goblin Curse The Log Electro Wizard
Skeleton Army Goblin Curse Electro Wizard Ram Rider
Skeleton Army Goblin Curse The Log Electro Wizard Ram Rider
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard Ram Rider
The Log Goblin Curse Giant Skeleton Electro Wizard Ram Rider
Goblin Curse Electro Wizard Ram Rider
Skeleton Army Goblin Curse Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard The Log
Skeleton Army Giant Skeleton The Log Electro Wizard Ram Rider
Skeleton Army Giant Skeleton The Log Electro Wizard Ram Rider
Giant Skeleton Goblin Curse Skeleton Army Ram Rider
Goblin Curse Electro Wizard Ram Rider
Skeleton Army Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Goblin Curse Skeleton Army
Giant Skeleton Electro Wizard Skeleton Army The Log
Goblin Curse Skeleton Army
Giant Skeleton
Skeleton Army Giant Skeleton The Log Electro Wizard
Skeleton Army Giant Skeleton Goblin Curse Ram Rider
Goblin Curse Skeleton Army
Skeleton Army Electro Wizard Giant Skeleton The Log
Goblin Curse Giant Skeleton The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Goblin Curse The Log Electro Wizard Ram Rider
Giant Skeleton The Log
Giant Skeleton The Log
Goblin Curse The Log
Goblin Curse Ram Rider
The Log
The Log Goblin Curse Ram Rider
The Log Ram Rider
Electro Wizard
The Log Electro Wizard Ram Rider
Goblin Curse
The Log
The Log
The Log
The Log
The Log Electro Wizard
Goblin Curse The Log
Giant Skeleton The Log
The Log
The Log
Goblin Curse The Log
The Log Electro Wizard Ram Rider
The Log Ram Rider
Goblin Curse The Log
Goblin Curse Electro Wizard
Electro Wizard
The Log
Electro Wizard
Giant Skeleton
Goblin Curse The Log
Electro Wizard Skeleton Army
Goblin Curse Electro Wizard Ram Rider
The Log
Electro Wizard
The Log
Giant Skeleton
Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Electro Wizard

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