My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Cannon Cart Goblin Giant Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart Goblin Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Cannon Cart Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Cannon Cart
Giant Snowball
Dart Goblin
Zap
Dart Goblin Cannon Cart Goblin Giant
Barbarian Barrel
Dart Goblin Elixir Golem Goblin Cage Cannon Cart
The Log
Dart Goblin Elixir Golem Goblin Cage Cannon Cart
Earthquake
Elixir Golem Goblin Cage
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Elixir Golem Goblin Cage Cannon Cart
Fireball
Dart Goblin Elixir Golem Goblin Cage Cannon Cart
Poison
Dart Goblin Elixir Golem Goblin Cage
Lightning
Goblin Cage Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Elixir Golem Goblin Cage Golden Knight Cannon Cart Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Dart Goblin Elixir Golem Goblin Cage

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem Goblin Cage Mirror Cannon Cart Goblin Giant Mega Knight
Elixir Golem
Dart Goblin Mirror
Goblin Cage
Dart Goblin Mirror Cannon Cart
Mirror
Dart Goblin Elixir Golem Goblin Cage Cannon Cart
Cannon Cart
Dart Goblin Goblin Cage Mirror Golden Knight
Goblin Giant
Dart Goblin
Mega Knight
Dart Goblin
Golden Knight
Cannon Cart

Defense Synergies 1 8

Dart Goblin
Goblin Cage Mirror Cannon Cart Goblin Giant Mega Knight Golden Knight
Elixir Golem
Goblin Cage
Mirror Dart Goblin Cannon Cart
Mirror
Goblin Cage Dart Goblin Mega Knight
Cannon Cart
Dart Goblin Goblin Cage
Goblin Giant
Dart Goblin
Mega Knight
Dart Goblin Mirror
Golden Knight
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin Goblin Cage Goblin Giant Golden Knight
Dart Goblin Goblin Cage Cannon Cart Mega Knight
Goblin Cage Mega Knight Dart Goblin Cannon Cart
Goblin Cage Dart Goblin Cannon Cart Mega Knight
Goblin Cage Mega Knight
Dart Goblin Cannon Cart Mega Knight
Dart Goblin Goblin Cage
Dart Goblin Goblin Cage Cannon Cart Goblin Giant Mega Knight Golden Knight
Goblin Cage
Dart Goblin Cannon Cart Mega Knight
Dart Goblin Cannon Cart Goblin Giant Mega Knight
Dart Goblin
Goblin Cage Mega Knight Cannon Cart
Mega Knight Dart Goblin Goblin Cage Cannon Cart Golden Knight
Goblin Cage Cannon Cart Mega Knight
Goblin Cage Mega Knight
Mega Knight Goblin Cage Cannon Cart
Goblin Cage Mega Knight Dart Goblin Cannon Cart Golden Knight
Goblin Cage Dart Goblin Cannon Cart Mega Knight
Dart Goblin Goblin Cage Cannon Cart
Mega Knight Dart Goblin Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Cage Cannon Cart
Cannon Cart Mega Knight
Mega Knight Goblin Cage Cannon Cart Goblin Giant Golden Knight
Mega Knight Goblin Cage Cannon Cart Goblin Giant
Goblin Cage Cannon Cart Goblin Giant Mega Knight
Dart Goblin Goblin Giant
Dart Goblin Goblin Cage Cannon Cart Goblin Giant
Mega Knight Goblin Cage Cannon Cart Goblin Giant
Goblin Cage Mega Knight Cannon Cart
Dart Goblin Goblin Cage Goblin Giant
Mega Knight Dart Goblin Goblin Cage Cannon Cart Golden Knight
Mega Knight Goblin Cage Goblin Giant
Cannon Cart Mega Knight Goblin Cage Goblin Giant Golden Knight
Dart Goblin Goblin Cage Cannon Cart Mega Knight
Dart Goblin Goblin Cage Cannon Cart Goblin Giant Golden Knight
Mega Knight Dart Goblin Goblin Cage Cannon Cart Golden Knight
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Golden Knight
Dart Goblin Golden Knight
Dart Goblin Cannon Cart Goblin Giant
Cannon Cart Dart Goblin
Mega Knight
Dart Goblin Goblin Giant
Dart Goblin
Dart Goblin
Dart Goblin Golden Knight
Dart Goblin Cannon Cart Golden Knight
Dart Goblin
Dart Goblin Cannon Cart Golden Knight
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart Golden Knight
Dart Goblin Cannon Cart Mega Knight
Dart Goblin Mega Knight
Dart Goblin Mega Knight Golden Knight
Mega Knight
Cannon Cart
Mega Knight
Dart Goblin Golden Knight
Mega Knight Golden Knight
Dart Goblin Golden Knight
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Mega Knight
Dart Goblin Cannon Cart
Dart Goblin
Dart Goblin Cannon Cart Mega Knight
Dart Goblin
Dart Goblin Cannon Cart Mega Knight
Dart Goblin Golden Knight
Dart Goblin
Dart Goblin Cannon Cart Goblin Giant Mega Knight Golden Knight
Cannon Cart
Dart Goblin Mega Knight

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