My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Giant Skeleton Skeleton King
Giant Snowball
Goblin Curse Skeleton King
Zap
Firecracker Goblin Curse Skeleton King
Barbarian Barrel
Firecracker Goblin Curse Giant Skeleton Skeleton King
The Log
Firecracker Goblin Curse Giant Skeleton Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Goblin Curse Skeleton King
Royal Delivery
Firecracker Giant Skeleton P.E.K.K.A Skeleton King
Fireball
Firecracker Skeleton King
Poison
Firecracker Goblin Curse Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Giant Skeleton P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Firecracker Void Skeleton King Giant Skeleton P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Firecracker Void

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Giant Skeleton P.E.K.K.A Mega Knight
Mirror
Firecracker Giant Skeleton
Goblin Curse
Void
Giant Skeleton
Firecracker Mirror
P.E.K.K.A
Firecracker
Mega Knight
Firecracker
Skeleton King

Defense Synergies 0 5

Firecracker
Mirror Giant Skeleton P.E.K.K.A Mega Knight
Mirror
Firecracker Mega Knight
Goblin Curse
Void
Giant Skeleton
Firecracker
P.E.K.K.A
Firecracker
Mega Knight
Firecracker Mirror
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
P.E.K.K.A Firecracker Goblin Curse Mega Knight
P.E.K.K.A Mega Knight Goblin Curse Void Giant Skeleton
P.E.K.K.A Firecracker Goblin Curse Mega Knight Skeleton King
Firecracker Giant Skeleton P.E.K.K.A Mega Knight
Firecracker Mega Knight
Firecracker Goblin Curse Void
Void Giant Skeleton P.E.K.K.A Mega Knight
P.E.K.K.A Goblin Curse Skeleton King
Firecracker Giant Skeleton Mega Knight
Goblin Curse Firecracker Giant Skeleton Mega Knight Skeleton King
Firecracker Goblin Curse
P.E.K.K.A Mega Knight Goblin Curse Giant Skeleton
Mega Knight Firecracker Goblin Curse P.E.K.K.A Skeleton King
P.E.K.K.A Goblin Curse Mega Knight Skeleton King
Goblin Curse P.E.K.K.A Mega Knight
Mega Knight Firecracker P.E.K.K.A
Mega Knight Firecracker
Firecracker Goblin Curse Giant Skeleton Mega Knight
P.E.K.K.A Goblin Curse
Mega Knight Firecracker Goblin Curse Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void Giant Skeleton P.E.K.K.A
Void Firecracker Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton P.E.K.K.A Goblin Curse Mega Knight
Firecracker Goblin Curse
P.E.K.K.A Void Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Goblin Curse
Void Giant Skeleton P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A Goblin Curse
P.E.K.K.A Mega Knight Giant Skeleton
P.E.K.K.A Mega Knight Void Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Goblin Curse Skeleton King
Firecracker Goblin Curse Mega Knight
Firecracker Giant Skeleton P.E.K.K.A Skeleton King
Mega Knight Firecracker Goblin Curse Giant Skeleton P.E.K.K.A Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Giant Skeleton
Firecracker Void Goblin Curse
Void Giant Skeleton
Firecracker Void Giant Skeleton
Firecracker Goblin Curse Mega Knight
Firecracker Goblin Curse
Firecracker
Firecracker Goblin Curse
Void Firecracker
Void
Firecracker Void
Void Firecracker Goblin Curse
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker Mega Knight
Void Firecracker Mega Knight
Firecracker Goblin Curse Void Mega Knight
Void Giant Skeleton Mega Knight
Void
Void
Void
Firecracker Goblin Curse Mega Knight
Firecracker Void
Void Mega Knight
Void Firecracker Goblin Curse
Firecracker Goblin Curse Void
Firecracker Void
Void
Void Mega Knight
Void Firecracker
P.E.K.K.A Giant Skeleton Mega Knight
Firecracker Goblin Curse
Void
Firecracker Goblin Curse
Void Firecracker Mega Knight
Firecracker Skeleton King
Void Giant Skeleton
Firecracker P.E.K.K.A Mega Knight
Firecracker Giant Skeleton Skeleton King
Firecracker Void
Void Firecracker Giant Skeleton Mega Knight
P.E.K.K.A
Firecracker Void Mega Knight
Void

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