My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Balloon
Giant Snowball
Guards Clone Balloon Princess
Zap
Guards Clone Balloon Princess
Barbarian Barrel
Guards Clone Princess Magic Archer
The Log
Guards Clone Princess
Earthquake
Guards Clone
Arrows
Guards Clone Princess
Royal Delivery
Guards Clone Balloon P.E.K.K.A Princess Magic Archer
Fireball
Clone Balloon Princess Magic Archer
Poison
Guards Clone Balloon Princess Magic Archer
Lightning
Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Guards Clone Princess Magic Archer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Guards Clone

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
The Log Balloon Princess Magic Archer
Guards
Clone The Log
Clone
Balloon Guards Magic Archer
Balloon
Clone Mirror The Log Princess Magic Archer
P.E.K.K.A
Magic Archer The Log Princess
The Log
Mirror Guards Balloon P.E.K.K.A Princess Magic Archer
Princess
Mirror Balloon P.E.K.K.A The Log
Magic Archer
P.E.K.K.A Mirror Clone Balloon The Log

Defense Synergies 1 9

Mirror
The Log Princess Magic Archer
Guards
The Log Princess Magic Archer
Clone
Balloon
P.E.K.K.A
The Log Princess
The Log
P.E.K.K.A Mirror Guards Princess Magic Archer
Princess
Mirror Guards P.E.K.K.A The Log
Magic Archer
Mirror Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Guards
P.E.K.K.A The Log Princess
The Log Guards Magic Archer
Princess Magic Archer
P.E.K.K.A The Log Magic Archer
P.E.K.K.A Princess
Guards
Guards The Log Princess Magic Archer
Princess Magic Archer
P.E.K.K.A Guards The Log
Guards P.E.K.K.A The Log Princess Magic Archer
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A
Guards The Log Magic Archer
The Log Guards Princess Magic Archer
P.E.K.K.A
Guards P.E.K.K.A The Log
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
The Log Magic Archer
Guards P.E.K.K.A The Log
Guards P.E.K.K.A The Log
P.E.K.K.A Guards
Princess Magic Archer
Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Guards
Princess Magic Archer
Guards P.E.K.K.A The Log Magic Archer
P.E.K.K.A The Log Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Guards The Log
The Log Princess Magic Archer
The Log Magic Archer
Guards The Log
The Log Magic Archer
Princess Magic Archer
The Log Princess Magic Archer
The Log Princess Magic Archer
The Log
Guards
The Log Princess Magic Archer
Princess Magic Archer
The Log Princess Magic Archer
Princess Magic Archer
Princess The Log Magic Archer
The Log Princess Magic Archer
Magic Archer The Log Princess
The Log Princess Magic Archer
The Log Princess Magic Archer
The Log Magic Archer
Princess
The Log
The Log
The Log Princess Magic Archer
The Log Princess Magic Archer
The Log Princess Magic Archer
The Log Magic Archer
Princess Magic Archer
Guards
The Log Magic Archer
Princess Magic Archer
P.E.K.K.A
The Log Princess Magic Archer
Guards Princess Magic Archer
Princess Magic Archer
The Log
Princess Magic Archer
The Log Princess Magic Archer
P.E.K.K.A
Guards The Log Princess Magic Archer
Princess Magic Archer
The Log Princess Magic Archer
P.E.K.K.A

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