My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince P.E.K.K.A Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Balloon Princess Lumberjack
Zap
Balloon Prince Princess
Barbarian Barrel
Princess Electro Wizard Lumberjack
The Log
Prince Princess Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Balloon Prince P.E.K.K.A Princess Electro Wizard Lumberjack
Fireball
Balloon Princess Electro Wizard Lumberjack
Poison
Balloon Princess Electro Wizard
Lightning
Balloon Prince Electro Wizard Lumberjack
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Princess Electro Wizard Lumberjack Balloon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Princess Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Balloon Princess Lumberjack
Rage
Balloon Prince Electro Wizard
Balloon
Rage Lumberjack Mirror Princess Electro Wizard
Prince
Rage Princess Electro Wizard Lumberjack
P.E.K.K.A
Electro Wizard Princess Lumberjack
Princess
Mirror Balloon Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Rage Balloon Prince Lumberjack
Lumberjack
Balloon Mirror Prince P.E.K.K.A Electro Wizard

Defense Synergies 0 7

Mirror
Princess Electro Wizard Lumberjack
Rage
Balloon
Prince
Electro Wizard
P.E.K.K.A
Princess Electro Wizard
Princess
Mirror P.E.K.K.A
Electro Wizard
Mirror Prince P.E.K.K.A Lumberjack
Lumberjack
Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Lumberjack Prince Electro Wizard
Prince P.E.K.K.A Lumberjack Electro Wizard
Prince P.E.K.K.A Lumberjack Electro Wizard
Prince P.E.K.K.A Princess Lumberjack
Electro Wizard Lumberjack
Electro Wizard Princess
P.E.K.K.A Electro Wizard
P.E.K.K.A Prince Princess Lumberjack
Prince Electro Wizard Lumberjack
Electro Wizard Princess Lumberjack
Princess Electro Wizard
Prince P.E.K.K.A Lumberjack Electro Wizard
Prince P.E.K.K.A Princess Electro Wizard Lumberjack
P.E.K.K.A Prince Electro Wizard Lumberjack
Prince P.E.K.K.A Electro Wizard Lumberjack
Prince P.E.K.K.A Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Princess Electro Wizard Lumberjack
P.E.K.K.A Prince Electro Wizard Lumberjack
Prince P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince P.E.K.K.A Electro Wizard
Electro Wizard Prince Lumberjack
P.E.K.K.A Lumberjack Prince Electro Wizard
Prince P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Prince Lumberjack
Princess Electro Wizard
Prince P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Prince Lumberjack
P.E.K.K.A Electro Wizard Prince
P.E.K.K.A
P.E.K.K.A Prince Lumberjack
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Lumberjack
Princess
Electro Wizard Prince P.E.K.K.A Lumberjack
P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Electro Wizard
Prince
Princess
Princess
Princess
Prince Electro Wizard Lumberjack
Prince Princess Electro Wizard
Princess
Princess
Princess
Princess Prince
Princess
Princess
Prince Princess Electro Wizard
Princess
Prince
Princess
Prince
Princess
Princess Electro Wizard
Prince Princess
Princess Electro Wizard
Electro Wizard
Princess Electro Wizard
P.E.K.K.A Prince
Princess
Electro Wizard Prince Princess
Princess Electro Wizard
Prince Princess Electro Wizard Lumberjack
Princess
Prince P.E.K.K.A
Princess Electro Wizard
Princess Electro Wizard
Prince Princess Electro Wizard

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