My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman Electro Wizard Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Fisherman
Giant Snowball
Miner Fisherman Lumberjack
Zap
Fisherman
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Fisherman Lumberjack
Earthquake
Arrows
Royal Delivery
Miner Fisherman Electro Wizard Lumberjack
Fireball
Fisherman Electro Wizard Lumberjack
Poison
Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard Lumberjack Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Miner Fisherman Electro Wizard Lumberjack Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Miner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
The Log Miner Lumberjack
Rage
Electro Wizard
The Log
Mirror Miner Fisherman Lumberjack
Miner
Mirror The Log Electro Wizard Lumberjack
Fisherman
The Log
Electro Wizard
Rage Miner Lumberjack
Lumberjack
Mirror The Log Miner Electro Wizard
Goblinstein

Defense Synergies 0 8

Mirror
The Log Electro Wizard Lumberjack
Rage
The Log
Mirror Miner Fisherman Electro Wizard Lumberjack
Miner
The Log
Fisherman
The Log
Electro Wizard
Mirror The Log Lumberjack
Lumberjack
Mirror The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Lumberjack The Log Fisherman Electro Wizard
Fisherman Lumberjack Electro Wizard
Lumberjack Fisherman Electro Wizard
The Log Lumberjack
The Log Electro Wizard Lumberjack
Electro Wizard
The Log Electro Wizard
Fisherman Lumberjack
Miner Fisherman Electro Wizard Lumberjack
Electro Wizard The Log Fisherman Lumberjack
Electro Wizard
Lumberjack The Log Electro Wizard
The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
The Log Fisherman Electro Wizard Lumberjack Goblinstein
Fisherman Electro Wizard Lumberjack
The Log Fisherman Electro Wizard Lumberjack
The Log Fisherman Electro Wizard Lumberjack
Fisherman Electro Wizard Lumberjack
The Log Fisherman Electro Wizard Lumberjack
Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fisherman Electro Wizard
Electro Wizard The Log Miner Fisherman Lumberjack
Lumberjack The Log Fisherman Electro Wizard
Lumberjack The Log Fisherman Electro Wizard
Fisherman Lumberjack
Goblinstein Electro Wizard
Electro Wizard Lumberjack
Fisherman Lumberjack
Electro Wizard Goblinstein The Log
Lumberjack
The Log Electro Wizard
Lumberjack
Electro Wizard The Log Fisherman Lumberjack Goblinstein
The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner Fisherman Electro Wizard
The Log Miner
The Log
The Log Goblinstein
Goblinstein
The Log
The Log
The Log Miner Fisherman
Fisherman Electro Wizard Lumberjack
Miner The Log Fisherman Electro Wizard
The Log Miner Fisherman
Fisherman
The Log Fisherman
The Log
The Log
Fisherman
The Log Fisherman Electro Wizard
The Log Miner
The Log
The Log Fisherman
The Log
The Log Goblinstein
Fisherman
The Log Miner Fisherman Electro Wizard
The Log Miner Fisherman
Miner The Log Fisherman
Electro Wizard
Electro Wizard Goblinstein
The Log Miner
Electro Wizard
The Log
Electro Wizard Goblinstein
Electro Wizard
The Log
Miner Electro Wizard Lumberjack
The Log
The Log Electro Wizard
Electro Wizard
The Log Miner Electro Wizard
Fisherman

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