My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Skeleton Army Electro Dragon
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Skeleton Army Dark Prince
The Log
Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Dark Prince Electro Dragon
Fireball
Skeleton Army Electro Dragon
Poison
Skeleton Army Electro Dragon
Lightning
Dark Prince Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Skeleton Army Tornado Void Dark Prince Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Skeleton Army Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Electro Giant Skeleton Army Tornado
Rage
Dark Prince Electro Dragon
Skeleton Army
Mirror
Tornado
Electro Giant Mirror Dark Prince Electro Dragon
Void
Electro Giant
Dark Prince
Electro Giant Rage Tornado
Electro Dragon
Rage Tornado
Electro Giant
Mirror Tornado Dark Prince Void

Defense Synergies 2 6

Mirror
Skeleton Army Tornado Electro Dragon
Rage
Skeleton Army
Mirror Electro Dragon
Tornado
Mirror Dark Prince Electro Dragon Electro Giant
Void
Dark Prince
Tornado Electro Dragon
Electro Dragon
Mirror Skeleton Army Tornado Dark Prince
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Dragon
Skeleton Army Dark Prince Electro Dragon
Skeleton Army Tornado Void Dark Prince Electro Dragon
Skeleton Army Dark Prince Electro Dragon
Skeleton Army Tornado Dark Prince
Skeleton Army Tornado Dark Prince Electro Dragon
Tornado Void Electro Dragon
Void Electro Dragon Electro Giant
Skeleton Army Tornado
Skeleton Army Tornado Dark Prince
Skeleton Army Tornado Dark Prince Electro Dragon Electro Giant
Tornado Electro Dragon
Skeleton Army Dark Prince Electro Dragon
Skeleton Army Tornado Dark Prince Electro Dragon
Skeleton Army
Skeleton Army Tornado Electro Giant
Skeleton Army Tornado Dark Prince Electro Dragon
Skeleton Army Tornado Dark Prince Electro Dragon
Tornado Dark Prince Electro Dragon
Tornado
Skeleton Army Dark Prince Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Void Dark Prince Electro Giant
Void Electro Dragon
Skeleton Army Dark Prince Electro Dragon
Skeleton Army Dark Prince Tornado
Skeleton Army Dark Prince
Electro Giant Tornado Electro Dragon
Skeleton Army Dark Prince Void
Skeleton Army Dark Prince
Void Electro Dragon Skeleton Army Tornado Dark Prince
Skeleton Army
Dark Prince Electro Dragon
Skeleton Army Tornado Void Dark Prince Electro Giant
Skeleton Army Dark Prince
Skeleton Army Electro Dragon Electro Giant
Skeleton Army Electro Dragon Electro Giant Tornado Dark Prince
Dark Prince Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Electro Dragon
Void Tornado Electro Dragon
Void Electro Dragon
Void Dark Prince
Dark Prince
Electro Giant Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Void Tornado Electro Dragon
Tornado Void Electro Dragon
Void Tornado Dark Prince Electro Dragon
Void Tornado Electro Dragon
Void
Void Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Void Dark Prince Electro Dragon
Tornado Electro Dragon Electro Giant
Void
Tornado Void
Void Tornado
Void Electro Dragon
Tornado Electro Giant Dark Prince Electro Dragon
Void Tornado Electro Dragon
Void Tornado Electro Dragon
Void Tornado
Tornado Electro Dragon Electro Giant
Electro Dragon Void Electro Giant
Void
Void Electro Dragon
Void Electro Dragon
Skeleton Army Void Dark Prince Electro Dragon
Tornado Electro Dragon
Void Dark Prince Electro Dragon
Electro Dragon
Void Tornado Electro Giant
Dark Prince Electro Dragon
Electro Dragon Electro Giant Tornado
Tornado Void Electro Dragon
Void Electro Dragon Tornado Dark Prince Electro Giant

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