My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse Skeleton Army
Giant Snowball
Goblin Curse Skeleton Army
Zap
Firecracker Goblin Curse Skeleton Army Goblin Giant
Barbarian Barrel
Firecracker Goblin Curse Skeleton Army
The Log
Firecracker Goblin Demolisher Goblin Curse Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Goblin Curse Skeleton Army
Royal Delivery
Firecracker Goblin Demolisher Skeleton Army
Fireball
Firecracker Skeleton Army
Poison
Firecracker Goblin Curse Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Curse Skeleton Army Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse The Log Firecracker Skeleton Army Goblin Demolisher Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse The Log Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Goblin Giant
Goblin Demolisher
Mirror
The Log Firecracker Skeleton Army
Goblin Curse
The Log
Skeleton Army
Mirror
Goblin Giant
Firecracker The Log
The Log
Mirror Goblin Curse Goblin Giant
Goblin Machine

Defense Synergies 2 5

Firecracker
The Log Mirror Skeleton Army
Goblin Demolisher
Mirror
Skeleton Army Firecracker The Log
Goblin Curse
Skeleton Army
Mirror Firecracker The Log
Goblin Giant
The Log
The Log
Firecracker Mirror Skeleton Army Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log
Skeleton Army Firecracker Goblin Curse The Log
Skeleton Army Goblin Curse
Skeleton Army Firecracker Goblin Curse
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker
Firecracker Goblin Curse
Goblin Giant The Log
Goblin Curse Skeleton Army
Skeleton Army Firecracker
Goblin Curse Skeleton Army Firecracker Goblin Giant The Log
Firecracker Goblin Curse
Skeleton Army Goblin Curse The Log
Skeleton Army Firecracker Goblin Curse The Log
Skeleton Army Goblin Curse
Skeleton Army Goblin Curse The Log
Firecracker Skeleton Army
Firecracker Skeleton Army The Log
The Log Firecracker Goblin Curse
Goblin Curse
Skeleton Army Firecracker Goblin Curse Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker The Log
Skeleton Army Goblin Giant The Log
Skeleton Army Goblin Giant The Log
Goblin Curse Skeleton Army Goblin Giant
Firecracker Goblin Curse Goblin Giant
Skeleton Army Goblin Giant
Goblin Curse Skeleton Army Goblin Giant
Firecracker Skeleton Army The Log
Goblin Curse Skeleton Army Goblin Giant
Skeleton Army Goblin Giant The Log
Skeleton Army Goblin Curse Goblin Giant
Firecracker Goblin Curse Skeleton Army
Skeleton Army Firecracker Goblin Giant The Log
Firecracker Goblin Curse The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Goblin Curse The Log
Goblin Giant The Log
Firecracker The Log
Firecracker Goblin Curse The Log
Firecracker Goblin Curse Goblin Giant
Firecracker The Log
The Log Firecracker Goblin Curse
The Log Firecracker
Firecracker The Log
Firecracker Goblin Curse
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Goblin Curse The Log
The Log
The Log
The Log
Firecracker Goblin Curse The Log
Firecracker The Log
The Log
Firecracker Goblin Curse The Log
Firecracker Goblin Curse
Firecracker
The Log
Firecracker
Firecracker Goblin Curse The Log
Skeleton Army
Firecracker Goblin Curse
The Log
Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker Goblin Giant The Log

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