My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Cannon Cart P.E.K.K.A Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Electro Dragon
Zap
Cannon Cart
Barbarian Barrel
Cannon Cart Royal Ghost
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Electro Dragon Cannon Cart P.E.K.K.A Royal Ghost
Fireball
Electro Dragon Cannon Cart
Poison
Electro Dragon
Lightning
Electro Dragon Cannon Cart Goblinstein
Rocket
Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Royal Ghost Electro Dragon Cannon Cart Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Royal Ghost Electro Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Tornado Cannon Cart Lightning Royal Ghost
Tornado
P.E.K.K.A Mirror Electro Dragon Cannon Cart
Electro Dragon
Tornado Cannon Cart P.E.K.K.A
Cannon Cart
Mirror Tornado Electro Dragon Lightning Royal Ghost
Lightning
Mirror Cannon Cart
P.E.K.K.A
Tornado Electro Dragon
Royal Ghost
Mirror Cannon Cart
Goblinstein

Defense Synergies 2 5

Mirror
Tornado Electro Dragon
Tornado
Mirror P.E.K.K.A Electro Dragon Cannon Cart
Electro Dragon
Mirror Tornado Cannon Cart
Cannon Cart
Tornado Electro Dragon Royal Ghost
Lightning
P.E.K.K.A
Tornado
Royal Ghost
Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Electro Dragon
P.E.K.K.A Electro Dragon Cannon Cart
Tornado P.E.K.K.A Electro Dragon Cannon Cart Lightning
P.E.K.K.A Electro Dragon Cannon Cart
Lightning Tornado P.E.K.K.A
Tornado Electro Dragon Cannon Cart Royal Ghost
Tornado Lightning Electro Dragon
Lightning Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A Tornado
Tornado Cannon Cart Royal Ghost
Tornado Electro Dragon Cannon Cart Royal Ghost
Tornado Electro Dragon
P.E.K.K.A Electro Dragon Cannon Cart Lightning
Tornado Electro Dragon Cannon Cart P.E.K.K.A Royal Ghost
P.E.K.K.A Cannon Cart
Tornado Lightning P.E.K.K.A
Tornado Electro Dragon Cannon Cart P.E.K.K.A
Tornado Electro Dragon Cannon Cart Royal Ghost
Tornado Electro Dragon Cannon Cart Royal Ghost
P.E.K.K.A Tornado Cannon Cart
Royal Ghost Electro Dragon Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart P.E.K.K.A Royal Ghost
Electro Dragon Cannon Cart Lightning Royal Ghost
P.E.K.K.A Electro Dragon Cannon Cart Lightning
Lightning P.E.K.K.A Tornado Cannon Cart
P.E.K.K.A Cannon Cart
Tornado Electro Dragon
P.E.K.K.A Cannon Cart Lightning
P.E.K.K.A Cannon Cart
Electro Dragon Lightning P.E.K.K.A Tornado Cannon Cart
P.E.K.K.A
P.E.K.K.A Electro Dragon Cannon Cart
Lightning P.E.K.K.A Tornado
Cannon Cart Lightning P.E.K.K.A
Electro Dragon Cannon Cart
Electro Dragon Tornado Cannon Cart Lightning P.E.K.K.A
Electro Dragon Cannon Cart P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Royal Ghost
Tornado Electro Dragon Royal Ghost
Lightning Electro Dragon Cannon Cart
Cannon Cart Lightning
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Lightning
Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Tornado Electro Dragon Cannon Cart
Lightning Tornado Electro Dragon
Lightning Cannon Cart
Lightning Electro Dragon Cannon Cart
Lightning Cannon Cart
Lightning Electro Dragon Cannon Cart
Lightning Electro Dragon Cannon Cart
Lightning Tornado
Lightning
Lightning Electro Dragon
Lightning Tornado Electro Dragon
Lightning
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon Cannon Cart
Tornado Electro Dragon
Tornado Electro Dragon Lightning Royal Ghost
Lightning Tornado Electro Dragon
Lightning Tornado
Lightning Tornado Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
P.E.K.K.A
Lightning
Lightning Electro Dragon Cannon Cart
Lightning Tornado Electro Dragon
Lightning Electro Dragon Cannon Cart
Electro Dragon Lightning
Lightning Tornado
Electro Dragon Cannon Cart P.E.K.K.A
Electro Dragon Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Cannon Cart Royal Ghost
Cannon Cart P.E.K.K.A
Lightning Electro Dragon

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