My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Skeleton Dragons Barbarians Musketeer
Zap
Mortar Inferno Tower
Barbarian Barrel
Mortar Barbarians Musketeer Inferno Tower
The Log
Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Mortar Barbarians Inferno Tower
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Barbarians Mini P.E.K.K.A Musketeer
Fireball
Skeleton Dragons Mortar Barbarians Musketeer Inferno Tower
Poison
Skeleton Dragons Mortar Barbarians Musketeer Inferno Tower
Lightning
Skeleton Dragons Mortar Mini P.E.K.K.A Musketeer Inferno Tower
Rocket
Mortar Barbarians Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Mortar Fireball Mini P.E.K.K.A Musketeer Barbarians Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Dragons Mortar Fireball Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mortar Mini P.E.K.K.A Giant
Mortar
Skeleton Dragons Fireball Musketeer
Barbarians
Fireball
Mortar Giant
Mini P.E.K.K.A
Giant Skeleton Dragons Musketeer
Musketeer
Giant Mortar Mini P.E.K.K.A
Giant
Mini P.E.K.K.A Musketeer Skeleton Dragons Fireball
Inferno Tower

Defense Synergies 0 14

Skeleton Dragons
Mortar Barbarians Fireball Mini P.E.K.K.A Musketeer Inferno Tower
Mortar
Skeleton Dragons Fireball Musketeer Inferno Tower
Barbarians
Skeleton Dragons
Fireball
Skeleton Dragons Mortar Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A
Skeleton Dragons Fireball Musketeer
Musketeer
Skeleton Dragons Mortar Fireball Mini P.E.K.K.A Inferno Tower
Giant
Inferno Tower
Skeleton Dragons Mortar Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Fireball Musketeer Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Dragons Mortar Musketeer
Mortar Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Dragons Musketeer
Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Dragons Mortar Musketeer
Barbarians Fireball Mini P.E.K.K.A
Fireball Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Inferno Tower Mortar Fireball
Skeleton Dragons Barbarians Fireball Musketeer Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Mortar Musketeer
Barbarians Mini P.E.K.K.A Musketeer Inferno Tower
Skeleton Dragons Barbarians Fireball Musketeer
Skeleton Dragons Musketeer Inferno Tower Fireball
Mortar Barbarians Mini P.E.K.K.A Inferno Tower Skeleton Dragons Fireball Musketeer
Fireball Skeleton Dragons Mortar Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Mortar
Barbarians Inferno Tower Mortar Fireball Mini P.E.K.K.A
Barbarians Skeleton Dragons Mortar Fireball Mini P.E.K.K.A Musketeer Inferno Tower
Mortar Fireball Skeleton Dragons Barbarians Musketeer
Mortar Skeleton Dragons Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Mortar Musketeer Inferno Tower
Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Fireball Skeleton Dragons Mortar Mini P.E.K.K.A Musketeer
Barbarians Mini P.E.K.K.A Musketeer Inferno Tower
Mini P.E.K.K.A Barbarians Fireball Musketeer Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A Musketeer
Skeleton Dragons Fireball Musketeer
Mini P.E.K.K.A Barbarians Fireball Musketeer Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Skeleton Dragons Mortar Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Skeleton Dragons Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Inferno Tower
Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Skeleton Dragons Barbarians Fireball Musketeer
Barbarians Inferno Tower Skeleton Dragons Mortar Fireball Mini P.E.K.K.A Musketeer
Skeleton Dragons Barbarians Fireball Mini P.E.K.K.A Musketeer Inferno Tower
Mortar Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Mortar Musketeer
Mortar Fireball Skeleton Dragons Musketeer
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball Musketeer
Fireball Skeleton Dragons Mortar
Skeleton Dragons Fireball Musketeer
Skeleton Dragons Mortar Musketeer
Fireball Skeleton Dragons
Fireball Skeleton Dragons Mortar
Fireball Mini P.E.K.K.A Musketeer
Skeleton Dragons Mortar Fireball Musketeer
Fireball Skeleton Dragons Musketeer
Skeleton Dragons Mortar Fireball Musketeer
Skeleton Dragons Mortar Fireball Musketeer
Skeleton Dragons Mortar Fireball Musketeer
Skeleton Dragons Mortar Fireball Musketeer
Skeleton Dragons Mortar Fireball Musketeer
Mortar Fireball
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mortar Fireball Mini P.E.K.K.A Musketeer
Skeleton Dragons Mortar Fireball
Skeleton Dragons Fireball Musketeer
Skeleton Dragons Fireball
Musketeer
Skeleton Dragons Mortar Barbarians Fireball Musketeer
Skeleton Dragons Mortar Fireball
Mortar Fireball Skeleton Dragons Musketeer
Fireball Skeleton Dragons Mortar Musketeer
Fireball Skeleton Dragons Mortar Musketeer
Skeleton Dragons Fireball Musketeer
Skeleton Dragons Fireball Musketeer
Fireball Mini P.E.K.K.A
Skeleton Dragons Mortar Fireball Musketeer
Skeleton Dragons Fireball
Fireball
Barbarians Fireball Musketeer
Fireball Skeleton Dragons Musketeer
Fireball
Fireball Skeleton Dragons Mini P.E.K.K.A Musketeer
Skeleton Dragons Mortar Fireball Musketeer
Fireball
Skeleton Dragons Musketeer
Skeleton Dragons Fireball Musketeer
Skeleton Dragons Fireball Musketeer
Mortar Fireball Musketeer
Fireball Skeleton Dragons Mortar

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