My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Barbarians Hog Rider Baby Dragon Witch Miner
Zap
Mortar Witch
Barbarian Barrel
Mortar Barbarians Wizard Witch
The Log
Barbarians Hog Rider Witch
Earthquake
Mortar Barbarians Hog Rider Witch
Arrows
Witch
Royal Delivery
Barbarians Hog Rider Wizard Baby Dragon Witch Miner
Fireball
Mortar Barbarians Hog Rider Wizard Baby Dragon Witch
Poison
Mortar Barbarians Wizard Witch
Lightning
Mortar Wizard Baby Dragon Witch
Rocket
Mortar Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Mortar Hog Rider Baby Dragon Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Mortar Hog Rider Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Miner Hog Rider Baby Dragon
Barbarians
Hog Rider
Hog Rider
Mortar Barbarians Wizard Baby Dragon Witch Mega Knight
Wizard
Hog Rider Miner Mega Knight
Baby Dragon
Mortar Hog Rider Witch Miner Mega Knight
Witch
Hog Rider Baby Dragon Miner Mega Knight
Miner
Mortar Wizard Baby Dragon Witch Mega Knight
Mega Knight
Hog Rider Wizard Baby Dragon Witch Miner

Defense Synergies 0 7

Mortar
Wizard Baby Dragon
Barbarians
Hog Rider
Wizard
Mortar Mega Knight
Baby Dragon
Mortar Witch Mega Knight
Witch
Baby Dragon Mega Knight
Miner
Mega Knight
Mega Knight
Wizard Baby Dragon Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Baby Dragon
Barbarians Mortar Witch Mega Knight
Mortar Barbarians Witch Mega Knight
Barbarians Witch Mortar Mega Knight
Barbarians Mega Knight
Baby Dragon Mega Knight
Mortar Wizard Baby Dragon Witch
Barbarians Baby Dragon Mega Knight
Barbarians Witch Mortar
Barbarians Miner Mega Knight
Barbarians Witch Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Mortar Barbarians Mega Knight Wizard Witch
Wizard Mega Knight Mortar Barbarians Baby Dragon Witch
Barbarians Mortar Mega Knight
Barbarians Mortar Mega Knight
Barbarians Wizard Mega Knight Mortar Witch
Mortar Mega Knight Barbarians Wizard Baby Dragon Witch
Mortar Wizard Baby Dragon Witch Barbarians Mega Knight
Barbarians Mortar
Wizard Mega Knight Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Mortar Wizard Baby Dragon Miner Mega Knight
Barbarians Mega Knight Witch
Mega Knight Barbarians
Barbarians Witch Mega Knight
Wizard Baby Dragon Witch
Barbarians Witch
Mega Knight Barbarians
Mega Knight Mortar Barbarians Baby Dragon Witch
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians
Barbarians Mega Knight Wizard Witch
Wizard Barbarians Baby Dragon Witch Mega Knight
Barbarians Witch Mortar Baby Dragon
Mega Knight Barbarians Wizard Baby Dragon Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon
Mortar Baby Dragon Miner
Baby Dragon Miner
Barbarians
Wizard Mortar Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Mortar Wizard Baby Dragon Witch
Wizard Baby Dragon
Miner Mortar Wizard
Miner Mortar Wizard
Wizard Baby Dragon
Mortar Baby Dragon Miner
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Wizard Baby Dragon Witch
Mortar Wizard Baby Dragon Mega Knight
Mortar
Mortar Wizard Baby Dragon Mega Knight
Mortar Wizard Baby Dragon Witch Miner Mega Knight
Baby Dragon Mega Knight
Wizard
Mortar Barbarians Baby Dragon
Mortar Wizard Baby Dragon Witch Mega Knight
Witch
Mortar Miner Wizard Baby Dragon Witch
Mortar Wizard Baby Dragon Witch Miner Mega Knight
Miner Mortar Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Mortar Wizard Miner Mega Knight
Mega Knight
Wizard
Barbarians Witch
Wizard Baby Dragon Witch
Miner Wizard Baby Dragon Mega Knight
Mortar Wizard Baby Dragon
Mega Knight
Baby Dragon Witch
Witch
Mortar Baby Dragon Witch Miner Mega Knight
Mortar Wizard Mega Knight

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