My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Royal Hogs Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs
Giant Snowball
Barbarians Minion Horde Zappies Royal Hogs
Zap
Mortar Minion Horde Zappies Royal Hogs
Barbarian Barrel
Mortar Barbarians Zappies Royal Hogs Executioner
The Log
Barbarians Zappies Royal Hogs
Earthquake
Mortar Barbarians Zappies Royal Hogs
Arrows
Minion Horde Zappies Royal Hogs
Royal Delivery
Barbarians Minion Horde Zappies Royal Hogs Executioner
Fireball
Mortar Barbarians Minion Horde Zappies Royal Hogs Executioner
Poison
Mortar Barbarians Minion Horde Zappies Royal Hogs Executioner
Lightning
Mortar Executioner
Rocket
Mortar Barbarians Minion Horde Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mortar Zappies Barbarians Minion Horde Royal Hogs Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Mortar Zappies Barbarians

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Zappies
Barbarians
Minion Horde
Mirror
Zappies
Mortar Royal Hogs
Royal Hogs
Zappies Executioner
Mirror
Electro Giant Minion Horde
Executioner
Royal Hogs
Electro Giant
Mirror

Defense Synergies 1 7

Mortar
Zappies Mirror
Barbarians
Minion Horde Zappies
Minion Horde
Mirror Barbarians
Zappies
Mortar Barbarians Mirror Electro Giant
Royal Hogs
Mirror
Minion Horde Mortar Zappies Executioner
Executioner
Mirror
Electro Giant
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde Zappies Executioner
Barbarians Minion Horde Mortar Zappies Executioner
Mortar Barbarians Minion Horde Zappies Executioner
Barbarians Minion Horde Mortar Zappies
Barbarians
Zappies Executioner
Minion Horde Mortar Zappies Executioner
Barbarians Electro Giant
Barbarians Minion Horde Zappies Mortar
Barbarians Minion Horde Zappies
Barbarians Minion Horde Executioner Zappies Electro Giant
Minion Horde Executioner Zappies
Mortar Barbarians Minion Horde Zappies
Executioner Mortar Barbarians Minion Horde Zappies
Barbarians Mortar Minion Horde Zappies
Barbarians Minion Horde Mortar Zappies Electro Giant
Barbarians Minion Horde Mortar Zappies Executioner
Mortar Barbarians Minion Horde Zappies Executioner
Mortar Executioner Barbarians Zappies
Barbarians Mortar Zappies
Barbarians Minion Horde Zappies Executioner Electro Giant
Mortar Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zappies Electro Giant
Mortar Executioner
Barbarians Zappies Minion Horde
Barbarians Minion Horde Zappies
Barbarians Minion Horde Zappies Executioner
Executioner Electro Giant Minion Horde Zappies
Barbarians Minion Horde Zappies
Barbarians Minion Horde Zappies
Minion Horde Mortar Barbarians Zappies
Barbarians Minion Horde Zappies
Barbarians Minion Horde Zappies
Barbarians Electro Giant
Barbarians Minion Horde Zappies Executioner
Barbarians Minion Horde Zappies Executioner Electro Giant
Barbarians Zappies Electro Giant Mortar Minion Horde Executioner
Executioner Barbarians Minion Horde Zappies Electro Giant
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde
Mortar Executioner
Minion Horde
Barbarians
Executioner Mortar Minion Horde
Executioner Electro Giant Minion Horde
Mortar Minion Horde Executioner
Executioner
Mortar
Minion Horde
Mortar Minion Horde
Executioner
Mortar Executioner
Mortar Minion Horde
Mortar
Mortar Minion Horde Executioner
Mortar Minion Horde Executioner
Mortar
Minion Horde
Mortar Executioner
Mortar Electro Giant
Minion Horde
Mortar Barbarians Minion Horde
Electro Giant Mortar Executioner
Minion Horde
Mortar Executioner
Mortar
Mortar
Minion Horde Executioner Electro Giant
Minion Horde Zappies Electro Giant
Minion Horde
Mortar Minion Horde
Minion Horde Zappies
Minion Horde
Minion Horde Barbarians Zappies
Zappies Executioner
Minion Horde Executioner
Mortar Executioner
Electro Giant
Minion Horde Executioner
Electro Giant Minion Horde Zappies
Zappies Executioner
Mortar Executioner Electro Giant
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: