My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Prince Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A Prince Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Skeleton King
Giant Snowball
Barbarians Musketeer Goblin Hut Lumberjack Skeleton King
Zap
Mortar Goblin Hut Prince Skeleton King
Barbarian Barrel
Mortar Barbarians Musketeer Goblin Hut Lumberjack Skeleton King
The Log
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Prince Lumberjack Skeleton King
Earthquake
Mortar Barbarians Goblin Hut Skeleton King
Arrows
Goblin Hut Skeleton King
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Prince Lumberjack Skeleton King
Fireball
Mortar Barbarians Musketeer Goblin Hut Lumberjack Skeleton King
Poison
Mortar Barbarians Musketeer Goblin Hut Skeleton King
Lightning
Mortar Mini P.E.K.K.A Musketeer Goblin Hut Prince Lumberjack Skeleton King
Rocket
Mortar Barbarians Musketeer Goblin Hut Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Mini P.E.K.K.A Musketeer Lumberjack Skeleton King Barbarians Goblin Hut Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mortar Mini P.E.K.K.A Musketeer Lumberjack

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Musketeer Goblin Hut Skeleton King
Barbarians
Mini P.E.K.K.A
Musketeer Goblin Hut Lumberjack
Musketeer
Mortar Mini P.E.K.K.A Goblin Hut Prince Lumberjack
Goblin Hut
Mortar Mini P.E.K.K.A Musketeer Prince Lumberjack
Prince
Musketeer Goblin Hut Lumberjack
Lumberjack
Mini P.E.K.K.A Musketeer Goblin Hut Prince
Skeleton King
Mortar

Defense Synergies 1 9

Mortar
Musketeer Goblin Hut Lumberjack Skeleton King
Barbarians
Mini P.E.K.K.A
Musketeer Goblin Hut
Musketeer
Lumberjack Mortar Mini P.E.K.K.A Goblin Hut Skeleton King
Goblin Hut
Mortar Mini P.E.K.K.A Musketeer Lumberjack
Prince
Lumberjack
Musketeer Mortar Goblin Hut
Skeleton King
Mortar Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Lumberjack Mortar Musketeer Goblin Hut Prince
Mortar Barbarians Mini P.E.K.K.A Goblin Hut Prince Lumberjack Musketeer
Barbarians Mini P.E.K.K.A Goblin Hut Prince Lumberjack Mortar Musketeer Skeleton King
Barbarians Mini P.E.K.K.A Prince Lumberjack
Musketeer Lumberjack
Musketeer Mortar Goblin Hut
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Mortar Musketeer Goblin Hut Prince Lumberjack Skeleton King
Barbarians Mini P.E.K.K.A Musketeer Prince Lumberjack
Barbarians Musketeer Goblin Hut Lumberjack Skeleton King
Musketeer Goblin Hut
Mortar Barbarians Mini P.E.K.K.A Goblin Hut Prince Lumberjack Musketeer
Mortar Barbarians Mini P.E.K.K.A Goblin Hut Prince Lumberjack Skeleton King
Barbarians Mini P.E.K.K.A Mortar Goblin Hut Prince Lumberjack Skeleton King
Barbarians Mortar Mini P.E.K.K.A Goblin Hut Prince Lumberjack
Barbarians Mortar Mini P.E.K.K.A Musketeer Goblin Hut Prince Lumberjack
Mortar Barbarians Musketeer Goblin Hut Prince Lumberjack
Mortar Barbarians Musketeer Goblin Hut Lumberjack
Barbarians Mini P.E.K.K.A Mortar Musketeer Goblin Hut Prince Lumberjack
Barbarians Mini P.E.K.K.A Musketeer Prince Lumberjack
Mortar Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Lumberjack Goblin Hut Prince
Mortar Mini P.E.K.K.A Musketeer Prince Lumberjack
Barbarians Lumberjack Mini P.E.K.K.A Musketeer Goblin Hut Prince
Mini P.E.K.K.A Prince Lumberjack Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Prince Lumberjack
Musketeer Goblin Hut
Mini P.E.K.K.A Prince Barbarians Musketeer Goblin Hut Lumberjack
Mini P.E.K.K.A Barbarians Prince Lumberjack
Mortar Barbarians Mini P.E.K.K.A Goblin Hut Prince
Barbarians Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Prince Lumberjack
Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Lumberjack Skeleton King
Barbarians Musketeer
Barbarians Goblin Hut Mortar Mini P.E.K.K.A Musketeer Prince Lumberjack Skeleton King
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Skeleton King
Mortar Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer
Mortar Musketeer
Goblin Hut
Barbarians Musketeer Prince
Mortar
Musketeer
Mortar Musketeer
Mortar
Mini P.E.K.K.A Musketeer Prince Lumberjack
Mortar Musketeer Prince
Musketeer
Mortar Musketeer Goblin Hut
Mortar Musketeer
Mortar Musketeer Goblin Hut Prince
Mortar Musketeer Goblin Hut
Mortar Musketeer Goblin Hut
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Musketeer Prince
Mortar
Musketeer Prince
Musketeer Prince
Mortar Barbarians Musketeer
Mortar
Mortar Musketeer
Mortar Musketeer Prince
Mortar Musketeer
Musketeer
Musketeer Goblin Hut
Mini P.E.K.K.A
Mortar Musketeer
Prince
Barbarians Musketeer Goblin Hut Prince
Musketeer
Mini P.E.K.K.A Musketeer Prince Lumberjack
Mortar Musketeer Skeleton King
Musketeer Prince
Musketeer Skeleton King
Musketeer
Mortar Musketeer Prince
Prince
Mortar

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