My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Barbarians Baby Dragon
Zap
Mortar Dark Prince Prince
Barbarian Barrel
Mortar Barbarians Wizard Dark Prince
The Log
Barbarians Mini P.E.K.K.A Dark Prince Prince
Earthquake
Mortar Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Prince P.E.K.K.A
Fireball
Mortar Barbarians Wizard Baby Dragon
Poison
Mortar Barbarians Wizard
Lightning
Mortar Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Prince
Rocket
Mortar Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Mini P.E.K.K.A Baby Dragon Dark Prince Barbarians Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mortar Mini P.E.K.K.A Baby Dragon Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Baby Dragon Dark Prince
Barbarians
Mini P.E.K.K.A
Wizard Baby Dragon Dark Prince
Wizard
Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Baby Dragon
Mortar Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Dark Prince
Prince Mortar Mini P.E.K.K.A Wizard Baby Dragon
Prince
Dark Prince Wizard Baby Dragon
P.E.K.K.A
Wizard Baby Dragon

Defense Synergies 0 11

Mortar
Wizard Baby Dragon
Barbarians
Mini P.E.K.K.A
Wizard Baby Dragon
Wizard
Mortar Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Baby Dragon
Mortar Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Dark Prince
Wizard Baby Dragon Prince
Prince
Wizard Baby Dragon Dark Prince
P.E.K.K.A
Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Baby Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Mortar Dark Prince Prince
Mortar Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Dark Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Mortar Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Baby Dragon Dark Prince
Mortar Wizard Baby Dragon
Barbarians Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Mortar Prince
Barbarians Mini P.E.K.K.A Dark Prince Prince
Barbarians Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Mortar Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Wizard Dark Prince
Wizard Mortar Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Mortar Prince
Barbarians Mortar Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Wizard Mortar Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Mortar Barbarians Wizard Baby Dragon Dark Prince Prince
Mortar Wizard Baby Dragon Barbarians Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A Mortar Prince
Wizard Dark Prince Barbarians Mini P.E.K.K.A Baby Dragon Prince P.E.K.K.A
P.E.K.K.A Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard Baby Dragon Prince
Barbarians P.E.K.K.A Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Dark Prince Prince
Wizard Baby Dragon
Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Dark Prince Prince
P.E.K.K.A Mortar Barbarians Mini P.E.K.K.A Baby Dragon Dark Prince Prince
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Dark Prince Prince
P.E.K.K.A Barbarians Dark Prince Prince
Barbarians Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A Wizard
Wizard Barbarians Baby Dragon
Barbarians Mortar Mini P.E.K.K.A Baby Dragon Dark Prince Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Dark Prince P.E.K.K.A
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Baby Dragon
Mortar Baby Dragon
Baby Dragon
Barbarians Dark Prince Prince
Wizard Mortar Baby Dragon Dark Prince
Wizard Baby Dragon
Mortar Wizard Baby Dragon
Wizard Baby Dragon
Mortar Wizard
Mini P.E.K.K.A Prince
Mortar Wizard Dark Prince Prince
Wizard Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon Prince
Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Prince
Mortar Wizard Baby Dragon
Baby Dragon Prince
Wizard
Prince
Mortar Barbarians Baby Dragon
Mortar Wizard Baby Dragon Dark Prince
Mortar Wizard Baby Dragon
Mortar Wizard Baby Dragon Prince
Mortar Baby Dragon
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Mortar Wizard
P.E.K.K.A Prince
Wizard
Barbarians Dark Prince Prince
Wizard Baby Dragon
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Prince
Mortar Wizard Baby Dragon
Dark Prince Prince P.E.K.K.A
Baby Dragon
Mortar Baby Dragon Dark Prince Prince
Prince P.E.K.K.A
Mortar Wizard

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