My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Mini P.E.K.K.A Baby Dragon Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Baby Dragon Princess Ram Rider
Zap
Mortar Princess Ram Rider
Barbarian Barrel
Mortar Barbarians Wizard Princess
The Log
Barbarians Mini P.E.K.K.A Princess Ram Rider
Earthquake
Mortar Barbarians
Arrows
Princess
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Princess Ram Rider
Fireball
Mortar Barbarians Wizard Baby Dragon Princess Ram Rider
Poison
Mortar Barbarians Wizard Princess
Lightning
Mortar Mini P.E.K.K.A Wizard Baby Dragon Ram Rider
Rocket
Mortar Barbarians Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Mortar Mini P.E.K.K.A Baby Dragon Barbarians Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Princess Mortar Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Baby Dragon Ram Rider
Barbarians
Mini P.E.K.K.A
Wizard Rage Baby Dragon Princess Ram Rider
Wizard
Mini P.E.K.K.A Rage Ram Rider
Rage
Mini P.E.K.K.A Wizard
Baby Dragon
Mortar Mini P.E.K.K.A Ram Rider
Princess
Mini P.E.K.K.A
Ram Rider
Mortar Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 0 7

Mortar
Wizard Baby Dragon Princess
Barbarians
Mini P.E.K.K.A
Wizard Baby Dragon Princess Ram Rider
Wizard
Mortar Mini P.E.K.K.A
Rage
Baby Dragon
Mortar Mini P.E.K.K.A
Princess
Mortar Mini P.E.K.K.A
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Mortar Ram Rider
Mortar Barbarians Mini P.E.K.K.A Ram Rider
Barbarians Mini P.E.K.K.A Mortar Ram Rider
Barbarians Mini P.E.K.K.A Princess
Baby Dragon
Ram Rider Mortar Wizard Baby Dragon Princess
Barbarians Baby Dragon Ram Rider
Barbarians Mini P.E.K.K.A Mortar Princess
Barbarians Mini P.E.K.K.A
Barbarians Wizard Baby Dragon Princess Ram Rider
Wizard Baby Dragon Princess Ram Rider
Mortar Barbarians Mini P.E.K.K.A Wizard Ram Rider
Wizard Mortar Barbarians Mini P.E.K.K.A Baby Dragon Princess
Barbarians Mini P.E.K.K.A Mortar Ram Rider
Barbarians Mortar Mini P.E.K.K.A Ram Rider
Barbarians Wizard Mortar Mini P.E.K.K.A
Mortar Barbarians Wizard Baby Dragon Ram Rider
Mortar Wizard Baby Dragon Barbarians Princess Ram Rider
Barbarians Mini P.E.K.K.A Mortar Ram Rider
Wizard Barbarians Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Barbarians Ram Rider
Barbarians Mini P.E.K.K.A Ram Rider
Wizard Baby Dragon Princess Ram Rider
Mini P.E.K.K.A Barbarians Ram Rider
Mini P.E.K.K.A Barbarians
Mortar Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians
Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A Wizard Ram Rider
Wizard Barbarians Baby Dragon Princess
Barbarians Mortar Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Wizard Baby Dragon Princess
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Baby Dragon
Mortar Baby Dragon Princess Ram Rider
Baby Dragon
Barbarians
Wizard Mortar Baby Dragon
Wizard Baby Dragon Princess Ram Rider
Mortar Wizard Baby Dragon Princess
Wizard Baby Dragon Princess Ram Rider
Mortar Wizard Ram Rider
Mini P.E.K.K.A
Mortar Wizard Princess Ram Rider
Wizard Baby Dragon Princess
Mortar Baby Dragon Princess
Mortar Baby Dragon Princess
Princess Mortar Baby Dragon
Mortar Wizard Baby Dragon Princess
Mortar Wizard Baby Dragon Princess
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard Baby Dragon Princess
Mortar Wizard Baby Dragon Princess
Baby Dragon
Wizard Princess
Mortar Barbarians Baby Dragon
Mortar Wizard Baby Dragon Princess
Mortar Wizard Baby Dragon Princess Ram Rider
Mortar Wizard Baby Dragon Princess Ram Rider
Mortar Baby Dragon
Wizard Baby Dragon Princess
Wizard
Mini P.E.K.K.A
Mortar Wizard
Princess
Wizard Princess
Barbarians Princess
Wizard Baby Dragon Princess Ram Rider
Mini P.E.K.K.A Wizard Baby Dragon Princess
Mortar Wizard Baby Dragon Princess
Baby Dragon Princess
Princess
Mortar Baby Dragon Princess
Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: