My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Battle Ram Wall Breakers Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Wall Breakers
Giant Snowball
Barbarians Musketeer Battle Ram Wall Breakers Baby Dragon
Zap
Mortar Battle Ram Wall Breakers
Barbarian Barrel
Mortar Barbarians Musketeer Battle Ram Wall Breakers Royal Ghost
The Log
Barbarians Musketeer Battle Ram Wall Breakers
Earthquake
Mortar Barbarians
Arrows
Wall Breakers
Royal Delivery
Barbarians Musketeer Battle Ram Wall Breakers Baby Dragon Royal Ghost
Fireball
Mortar Barbarians Musketeer Battle Ram Wall Breakers Baby Dragon
Poison
Mortar Barbarians Musketeer
Lightning
Mortar Musketeer Battle Ram Baby Dragon
Rocket
Mortar Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Royal Ghost Mortar Musketeer Battle Ram Baby Dragon Poison Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Royal Ghost Mortar Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Musketeer Baby Dragon
Barbarians
Musketeer
Mortar Battle Ram Baby Dragon Royal Ghost
Battle Ram
Poison Musketeer Wall Breakers Baby Dragon Royal Ghost
Wall Breakers
Battle Ram Baby Dragon Royal Ghost
Baby Dragon
Mortar Musketeer Battle Ram Wall Breakers Poison
Poison
Battle Ram Baby Dragon Royal Ghost
Royal Ghost
Musketeer Battle Ram Wall Breakers Poison

Defense Synergies 0 5

Mortar
Musketeer Baby Dragon Poison
Barbarians
Musketeer
Mortar Baby Dragon Royal Ghost
Battle Ram
Wall Breakers
Baby Dragon
Mortar Musketeer
Poison
Mortar
Royal Ghost
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Baby Dragon
Barbarians Mortar Musketeer
Mortar Barbarians Musketeer
Barbarians Mortar Musketeer
Barbarians Poison
Musketeer Baby Dragon Royal Ghost
Musketeer Mortar Baby Dragon Poison
Barbarians Musketeer Baby Dragon Poison
Barbarians Mortar Musketeer
Barbarians Musketeer Royal Ghost
Barbarians Poison Musketeer Baby Dragon Royal Ghost
Musketeer Baby Dragon Poison
Mortar Barbarians Musketeer
Mortar Barbarians Baby Dragon Poison Royal Ghost
Barbarians Mortar
Barbarians Mortar
Barbarians Mortar Musketeer Poison
Mortar Barbarians Musketeer Baby Dragon Royal Ghost
Mortar Baby Dragon Poison Barbarians Musketeer Royal Ghost
Barbarians Mortar Musketeer
Royal Ghost Barbarians Musketeer Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Ghost
Poison Mortar Musketeer Baby Dragon Royal Ghost
Barbarians Musketeer
Barbarians Musketeer
Barbarians Musketeer
Poison Musketeer Baby Dragon
Barbarians Musketeer
Barbarians
Mortar Barbarians Baby Dragon Poison
Barbarians Musketeer
Barbarians Musketeer
Barbarians Poison
Barbarians
Barbarians Musketeer Baby Dragon
Barbarians Mortar Musketeer Baby Dragon Poison
Poison Barbarians Musketeer Baby Dragon Royal Ghost
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Musketeer Baby Dragon Royal Ghost
Mortar Poison Musketeer Baby Dragon Royal Ghost
Baby Dragon Poison
Barbarians Musketeer Poison
Poison Mortar Baby Dragon
Poison Musketeer Baby Dragon
Mortar Musketeer Baby Dragon Poison
Poison Baby Dragon
Poison Mortar
Musketeer Poison
Poison Mortar Musketeer
Poison Musketeer Baby Dragon
Poison Mortar Musketeer Baby Dragon
Mortar Musketeer Baby Dragon Poison
Mortar Musketeer Baby Dragon Poison
Mortar Musketeer Baby Dragon Poison
Mortar Musketeer Baby Dragon Poison
Mortar Poison
Mortar Musketeer Baby Dragon Poison
Mortar Baby Dragon Poison
Musketeer Baby Dragon Poison
Poison
Musketeer
Mortar Barbarians Musketeer Baby Dragon Poison
Poison Mortar Baby Dragon
Mortar Poison Musketeer Baby Dragon Royal Ghost
Mortar Musketeer Baby Dragon Poison
Poison Mortar Musketeer Baby Dragon
Poison Musketeer Baby Dragon
Musketeer Poison
Poison Mortar Musketeer
Poison
Poison
Barbarians Musketeer
Poison Musketeer Baby Dragon
Poison Musketeer Baby Dragon
Mortar Musketeer Baby Dragon Poison
Poison
Musketeer
Musketeer Baby Dragon Poison
Musketeer Poison
Poison Mortar Musketeer Baby Dragon Royal Ghost
Mortar

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