My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Demolisher Hunter Cannon Cart Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Barbarian Barrel Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Cannon Cart
Giant Snowball
Barbarians Zappies
Zap
Mortar Zappies Cannon Cart
Barbarian Barrel
Mortar Barbarians Zappies Hunter Cannon Cart Royal Ghost
The Log
Barbarians Zappies Goblin Demolisher Hunter Cannon Cart
Earthquake
Mortar Barbarians Zappies
Arrows
Zappies
Royal Delivery
Barbarians Zappies Goblin Demolisher Hunter Cannon Cart Royal Ghost
Fireball
Mortar Barbarians Zappies Hunter Cannon Cart
Poison
Mortar Barbarians Zappies Hunter
Lightning
Mortar Hunter Cannon Cart
Rocket
Mortar Barbarians Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Goblin Demolisher Barbarian Barrel Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Royal Ghost Mortar Zappies Goblin Demolisher Hunter Barbarians Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Royal Ghost Mortar Zappies

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Zappies Goblin Demolisher Barbarian Barrel Hunter
Barbarians
Zappies
Mortar Barbarian Barrel Cannon Cart Royal Ghost
Goblin Demolisher
Mortar Cannon Cart Royal Ghost
Barbarian Barrel
Cannon Cart Mortar Zappies Hunter
Hunter
Mortar Barbarian Barrel Cannon Cart
Cannon Cart
Barbarian Barrel Zappies Goblin Demolisher Hunter Royal Ghost
Royal Ghost
Zappies Goblin Demolisher Cannon Cart

Defense Synergies 0 10

Mortar
Zappies Barbarian Barrel
Barbarians
Zappies
Zappies
Mortar Barbarians Barbarian Barrel Cannon Cart
Goblin Demolisher
Cannon Cart
Barbarian Barrel
Mortar Zappies Hunter Cannon Cart
Hunter
Barbarian Barrel Cannon Cart
Cannon Cart
Zappies Goblin Demolisher Barbarian Barrel Hunter Royal Ghost
Royal Ghost
Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Zappies Goblin Demolisher Barbarian Barrel
Barbarians Hunter Mortar Zappies Cannon Cart
Mortar Barbarians Hunter Zappies Cannon Cart
Barbarians Hunter Mortar Zappies Cannon Cart
Barbarians Goblin Demolisher Barbarian Barrel
Barbarian Barrel Zappies Goblin Demolisher Hunter Cannon Cart Royal Ghost
Hunter Mortar Zappies
Barbarians Barbarian Barrel Cannon Cart
Barbarians Zappies Hunter Mortar
Barbarians Zappies Barbarian Barrel Hunter Cannon Cart Royal Ghost
Barbarians Zappies Goblin Demolisher Barbarian Barrel Hunter Cannon Cart Royal Ghost
Hunter Zappies
Mortar Barbarians Hunter Zappies Cannon Cart
Mortar Barbarians Zappies Goblin Demolisher Barbarian Barrel Hunter Cannon Cart Royal Ghost
Barbarians Mortar Zappies Hunter Cannon Cart
Barbarians Mortar Zappies Hunter
Barbarians Mortar Zappies Hunter Cannon Cart
Mortar Barbarians Zappies Goblin Demolisher Barbarian Barrel Hunter Cannon Cart Royal Ghost
Mortar Barbarian Barrel Hunter Barbarians Zappies Goblin Demolisher Cannon Cart Royal Ghost
Barbarians Mortar Zappies Hunter Cannon Cart
Goblin Demolisher Royal Ghost Barbarians Zappies Barbarian Barrel Hunter Cannon Cart
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zappies Barbarian Barrel Cannon Cart Royal Ghost
Mortar Barbarian Barrel Hunter Cannon Cart Royal Ghost
Barbarians Zappies Hunter Cannon Cart
Hunter Barbarians Zappies Barbarian Barrel Cannon Cart
Barbarians Zappies Hunter Cannon Cart
Zappies Goblin Demolisher Hunter
Barbarians Zappies Hunter Cannon Cart
Barbarians Zappies Hunter Cannon Cart
Mortar Barbarians Zappies Barbarian Barrel Cannon Cart
Barbarians Zappies
Barbarians Zappies Hunter Cannon Cart
Barbarians
Barbarians Cannon Cart Zappies Hunter
Barbarians Zappies Goblin Demolisher Cannon Cart
Barbarians Zappies Mortar Barbarian Barrel Hunter Cannon Cart
Barbarians Zappies Barbarian Barrel Hunter Cannon Cart Royal Ghost
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel Royal Ghost
Mortar Barbarian Barrel Royal Ghost
Barbarian Barrel Cannon Cart
Cannon Cart Barbarians Barbarian Barrel
Mortar Goblin Demolisher Barbarian Barrel
Hunter
Mortar Goblin Demolisher
Goblin Demolisher Barbarian Barrel Hunter
Mortar
Mortar Barbarian Barrel Cannon Cart
Mortar Barbarian Barrel Hunter Cannon Cart
Mortar Barbarian Barrel Cannon Cart
Mortar Barbarian Barrel Cannon Cart
Mortar Goblin Demolisher Barbarian Barrel Hunter Cannon Cart
Mortar Goblin Demolisher Barbarian Barrel Cannon Cart
Mortar Barbarian Barrel
Mortar Goblin Demolisher Barbarian Barrel Hunter
Mortar Goblin Demolisher Barbarian Barrel
Mortar Barbarians Barbarian Barrel Cannon Cart
Goblin Demolisher Mortar Barbarian Barrel Hunter
Mortar Barbarian Barrel Hunter Royal Ghost
Mortar
Mortar Barbarian Barrel
Hunter
Zappies
Mortar Hunter
Zappies
Barbarians Zappies Barbarian Barrel Cannon Cart
Zappies Hunter
Barbarian Barrel
Hunter Cannon Cart
Mortar
Cannon Cart
Zappies
Zappies
Mortar Barbarian Barrel Cannon Cart Royal Ghost
Cannon Cart
Mortar

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