My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Electro Dragon Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Giant Skeleton
Giant Snowball
Goblin Gang Goblin Hut Royal Hogs Electro Dragon
Zap
Goblin Gang Mortar Goblin Hut Royal Hogs
Barbarian Barrel
Goblin Gang Mortar Bomb Tower Goblin Hut Royal Hogs Executioner Giant Skeleton
The Log
Goblin Gang Goblin Hut Royal Hogs Giant Skeleton
Earthquake
Goblin Gang Mortar Bomb Tower Goblin Hut Royal Hogs
Arrows
Goblin Gang Goblin Hut Royal Hogs
Royal Delivery
Goblin Gang Goblin Hut Royal Hogs Electro Dragon Executioner Giant Skeleton
Fireball
Goblin Gang Mortar Bomb Tower Goblin Hut Royal Hogs Electro Dragon Executioner
Poison
Goblin Gang Mortar Bomb Tower Goblin Hut Royal Hogs Electro Dragon Executioner
Lightning
Mortar Bomb Tower Goblin Hut Electro Dragon Executioner
Rocket
Mortar Bomb Tower Goblin Hut Royal Hogs Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bomb Tower Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mortar Bomb Tower Goblin Hut Royal Hogs Electro Dragon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Mortar Bomb Tower Goblin Hut

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Goblin Hut Royal Hogs Giant Skeleton
Mortar
Goblin Gang Goblin Hut
Bomb Tower
Goblin Hut
Goblin Gang Mortar Royal Hogs Giant Skeleton
Royal Hogs
Goblin Gang Goblin Hut Executioner
Electro Dragon
Executioner Giant Skeleton
Executioner
Royal Hogs Electro Dragon
Giant Skeleton
Goblin Gang Goblin Hut Electro Dragon

Defense Synergies 0 8

Goblin Gang
Mortar Bomb Tower Goblin Hut Giant Skeleton
Mortar
Goblin Gang Goblin Hut
Bomb Tower
Goblin Gang
Goblin Hut
Goblin Gang Mortar Giant Skeleton
Royal Hogs
Electro Dragon
Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Goblin Gang Goblin Hut Electro Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Hut Electro Dragon Executioner
Bomb Tower Goblin Gang Mortar Goblin Hut Electro Dragon Executioner
Goblin Gang Mortar Bomb Tower Goblin Hut Electro Dragon Executioner Giant Skeleton
Bomb Tower Goblin Hut Goblin Gang Mortar Electro Dragon
Bomb Tower Giant Skeleton
Goblin Gang Bomb Tower Electro Dragon Executioner
Goblin Gang Mortar Bomb Tower Goblin Hut Electro Dragon Executioner
Bomb Tower Electro Dragon Giant Skeleton
Goblin Gang Mortar Bomb Tower Goblin Hut
Goblin Gang Giant Skeleton
Goblin Gang Executioner Bomb Tower Goblin Hut Electro Dragon Giant Skeleton
Executioner Goblin Gang Goblin Hut Electro Dragon
Mortar Bomb Tower Goblin Hut Goblin Gang Electro Dragon Giant Skeleton
Bomb Tower Executioner Goblin Gang Mortar Goblin Hut Electro Dragon
Goblin Gang Mortar Bomb Tower Goblin Hut
Bomb Tower Goblin Gang Mortar Goblin Hut
Bomb Tower Goblin Gang Mortar Goblin Hut Electro Dragon Executioner
Mortar Bomb Tower Goblin Gang Goblin Hut Electro Dragon Executioner
Mortar Bomb Tower Executioner Goblin Hut Electro Dragon Giant Skeleton
Mortar Bomb Tower Goblin Hut
Goblin Gang Bomb Tower Electro Dragon Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Giant Skeleton
Goblin Gang Mortar Bomb Tower Electro Dragon Executioner
Goblin Gang Giant Skeleton Bomb Tower Goblin Hut Electro Dragon
Goblin Gang Giant Skeleton
Giant Skeleton Goblin Gang Goblin Hut Executioner
Executioner Goblin Gang Bomb Tower Goblin Hut Electro Dragon
Goblin Gang Bomb Tower Goblin Hut Giant Skeleton
Giant Skeleton Bomb Tower
Electro Dragon Giant Skeleton Mortar Bomb Tower Goblin Hut
Goblin Gang Goblin Hut
Bomb Tower Goblin Hut Electro Dragon Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Bomb Tower Executioner
Bomb Tower Electro Dragon Executioner
Goblin Gang Goblin Hut Electro Dragon Mortar Bomb Tower Executioner Giant Skeleton
Executioner Bomb Tower Goblin Hut Electro Dragon Giant Skeleton
Mortar Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Electro Dragon Giant Skeleton
Mortar Electro Dragon Executioner
Goblin Hut Electro Dragon Giant Skeleton
Giant Skeleton
Executioner Mortar
Executioner Electro Dragon
Mortar Executioner
Electro Dragon Executioner
Mortar Electro Dragon
Goblin Gang Electro Dragon
Mortar Electro Dragon
Electro Dragon Executioner
Mortar Goblin Hut Executioner
Mortar Electro Dragon
Mortar Goblin Hut
Mortar Goblin Hut Electro Dragon Executioner
Mortar Goblin Hut Electro Dragon Executioner
Mortar
Mortar Electro Dragon Executioner
Mortar Electro Dragon
Giant Skeleton
Mortar Electro Dragon
Mortar Electro Dragon Executioner
Mortar Electro Dragon Executioner
Mortar Electro Dragon
Mortar
Electro Dragon Executioner
Electro Dragon Goblin Hut
Mortar Electro Dragon
Electro Dragon
Giant Skeleton
Goblin Gang Goblin Hut Electro Dragon
Electro Dragon Executioner
Goblin Gang Electro Dragon Executioner
Mortar Electro Dragon Executioner
Giant Skeleton
Electro Dragon Executioner
Electro Dragon Goblin Gang Giant Skeleton
Electro Dragon Executioner
Electro Dragon Mortar Executioner Giant Skeleton
Mortar Electro Dragon

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