My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers Skeleton Army
Giant Snowball
Hog Rider Royal Hogs Wall Breakers Skeleton Army
Zap
Mortar Royal Hogs Wall Breakers Skeleton Army
Barbarian Barrel
Mortar Bomb Tower Royal Hogs Wall Breakers Skeleton Army
The Log
Hog Rider Royal Hogs Wall Breakers Skeleton Army
Earthquake
Mortar Bomb Tower Hog Rider Royal Hogs Skeleton Army
Arrows
Royal Hogs Wall Breakers Skeleton Army
Royal Delivery
Hog Rider Royal Hogs Wall Breakers Skeleton Army
Fireball
Mortar Bomb Tower Hog Rider Royal Hogs Wall Breakers Skeleton Army
Poison
Mortar Bomb Tower Royal Hogs Skeleton Army
Lightning
Mortar Bomb Tower
Rocket
Mortar Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bomb Tower Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Skeleton Army Mortar Bomb Tower Hog Rider Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Skeleton Army Mortar

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hog Rider Rocket The Log
Bomb Tower
Hog Rider
The Log Mortar Rocket
Royal Hogs
The Log
Rocket
Mortar Hog Rider
Wall Breakers
The Log
Skeleton Army
The Log
Hog Rider Mortar Royal Hogs Wall Breakers

Defense Synergies 1 5

Mortar
Skeleton Army The Log
Bomb Tower
The Log Skeleton Army
Hog Rider
Royal Hogs
Rocket
The Log
Wall Breakers
Skeleton Army
Mortar Bomb Tower The Log
The Log
Bomb Tower Mortar Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar The Log
Bomb Tower Skeleton Army Mortar The Log
Mortar Bomb Tower Rocket Skeleton Army
Bomb Tower Skeleton Army Mortar
Bomb Tower Rocket Skeleton Army The Log
Skeleton Army The Log Bomb Tower
Rocket Mortar Bomb Tower
Rocket Bomb Tower The Log
Mortar Bomb Tower Skeleton Army
Skeleton Army
Skeleton Army Bomb Tower The Log
Mortar Bomb Tower Skeleton Army Rocket The Log
Bomb Tower Rocket Skeleton Army Mortar The Log
Skeleton Army Mortar Bomb Tower
Bomb Tower Rocket Skeleton Army Mortar The Log
Bomb Tower Mortar Skeleton Army
Mortar Bomb Tower Skeleton Army The Log
Mortar Bomb Tower The Log
Mortar Bomb Tower
Skeleton Army Bomb Tower The Log
Mortar Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Mortar Bomb Tower Rocket The Log
Skeleton Army Bomb Tower Rocket The Log
Rocket Skeleton Army The Log
Skeleton Army
Rocket Bomb Tower
Rocket Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Rocket Mortar Bomb Tower Skeleton Army The Log
Skeleton Army
Bomb Tower
Rocket Skeleton Army The Log
Rocket Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Skeleton Army Mortar Bomb Tower Rocket The Log
Bomb Tower The Log
Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket The Log
Mortar The Log
Rocket The Log
Rocket The Log
Rocket Mortar The Log
Rocket
Mortar The Log
The Log
The Log Mortar
Rocket
Rocket Mortar The Log
Rocket
Rocket Mortar The Log
Mortar Rocket
Mortar The Log
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket
Rocket
Rocket Mortar The Log
Rocket Mortar The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Mortar The Log
The Log Mortar
Mortar The Log
Mortar The Log
Rocket Mortar The Log
Rocket
Mortar Rocket The Log
Rocket
Rocket The Log
Rocket Skeleton Army
Rocket
The Log
Rocket
The Log Mortar
Rocket
Rocket The Log
Rocket
Mortar Rocket The Log
Mortar Rocket

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