My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
RIP

5 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Elixir Golem Goblin Demolisher Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Demolisher Goblin Curse Clone
Giant Snowball
Goblin Curse Clone
Zap
Mortar Goblin Curse Clone
Barbarian Barrel
Mortar Elixir Golem Goblin Curse Clone
The Log
Suspicious Bush Elixir Golem Goblin Demolisher Goblin Curse Clone
Earthquake
Mortar Elixir Golem Clone
Arrows
Suspicious Bush Goblin Curse Clone
Royal Delivery
Elixir Golem Goblin Demolisher Clone
Fireball
Mortar Suspicious Bush Elixir Golem Clone
Poison
Mortar Suspicious Bush Elixir Golem Goblin Curse Clone
Lightning
Mortar Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Golem Goblin Demolisher Goblin Curse Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Elixir Golem Clone Mortar Goblin Demolisher Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Goblin Curse Elixir Golem Clone

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Goblin Demolisher
Suspicious Bush
Goblin Demolisher
Elixir Golem
Goblin Demolisher
Goblin Demolisher
Mortar Suspicious Bush Elixir Golem Goblin Curse
Goblin Curse
Goblin Demolisher
Clone
Mega Knight
Goblinstein

Defense Synergies 0 0

Mortar
Suspicious Bush
Elixir Golem
Goblin Demolisher
Goblin Curse
Clone
Mega Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Demolisher
Mortar Goblin Curse Mega Knight
Mortar Mega Knight Goblin Curse
Mortar Goblin Curse Mega Knight
Goblin Demolisher Mega Knight
Goblin Demolisher Mega Knight
Mortar Goblin Curse
Mega Knight
Mortar Goblin Curse
Mega Knight
Goblin Curse Goblin Demolisher Mega Knight
Goblin Curse
Mortar Mega Knight Goblin Curse
Mega Knight Mortar Goblin Demolisher Goblin Curse
Mortar Goblin Curse Mega Knight
Mortar Goblin Curse Mega Knight
Mega Knight Mortar
Mortar Mega Knight Goblin Demolisher
Mortar Goblin Demolisher Goblin Curse Mega Knight
Mortar Goblin Curse
Goblin Demolisher Mega Knight Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Mortar Mega Knight
Mega Knight
Mega Knight
Goblin Curse Mega Knight
Goblin Demolisher Goblin Curse
Mega Knight Goblin Curse
Mega Knight Mortar
Goblin Curse
Mega Knight
Mega Knight
Mega Knight Goblin Curse
Goblin Demolisher Goblin Curse Mega Knight
Mortar
Mega Knight Goblin Curse
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Goblin Curse
Mortar Goblin Demolisher Goblin Curse Mega Knight
Goblin Curse
Mortar Goblin Demolisher
Goblin Demolisher Goblin Curse
Mortar
Mortar
Goblin Curse
Mortar
Mortar
Mortar
Mortar Goblin Demolisher
Mortar Goblin Demolisher Mega Knight
Mortar
Mortar Goblin Demolisher Mega Knight
Mortar Goblin Demolisher Goblin Curse Mega Knight
Mega Knight
Mortar
Goblin Demolisher Goblin Curse Mortar Mega Knight
Mortar
Mortar Mega Knight
Mortar Goblin Curse
Goblin Curse
Mortar Mega Knight
Mega Knight
Goblin Curse
Goblin Curse
Mega Knight
Mortar
Mega Knight
Mortar Mega Knight
Mortar Mega Knight

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