My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Dart Goblin Flying Machine Hog Rider Skeleton Army Witch Little Prince
Zap
Mortar Dart Goblin Flying Machine Skeleton Army Witch Little Prince
Barbarian Barrel
Mortar Dart Goblin Wizard Skeleton Army Witch Little Prince
The Log
Dart Goblin Hog Rider Skeleton Army Witch Little Prince
Earthquake
Mortar Hog Rider Skeleton Army Witch
Arrows
Dart Goblin Flying Machine Skeleton Army Witch Little Prince
Royal Delivery
Dart Goblin Flying Machine Hog Rider Wizard Skeleton Army Witch Little Prince
Fireball
Mortar Dart Goblin Flying Machine Hog Rider Wizard Skeleton Army Witch Little Prince
Poison
Mortar Dart Goblin Flying Machine Wizard Skeleton Army Witch Little Prince
Lightning
Mortar Wizard Witch Little Prince
Rocket
Mortar Hog Rider Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Little Prince Mortar Flying Machine Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Skeleton Army Little Prince Mortar

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Dart Goblin Flying Machine Hog Rider
Dart Goblin
Mortar Hog Rider
Flying Machine
Mortar Hog Rider
Hog Rider
Mortar Dart Goblin Flying Machine Wizard Witch Little Prince
Wizard
Hog Rider
Skeleton Army
Witch
Hog Rider
Little Prince
Hog Rider

Defense Synergies 0 8

Mortar
Dart Goblin Flying Machine Wizard Skeleton Army
Dart Goblin
Mortar Flying Machine Skeleton Army
Flying Machine
Mortar Dart Goblin Skeleton Army
Hog Rider
Wizard
Mortar Skeleton Army
Skeleton Army
Mortar Dart Goblin Flying Machine Wizard
Witch
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Flying Machine Wizard
Skeleton Army Mortar Dart Goblin Flying Machine Witch
Mortar Skeleton Army Witch Dart Goblin
Skeleton Army Witch Mortar Dart Goblin
Skeleton Army
Skeleton Army Dart Goblin Flying Machine
Dart Goblin Mortar Flying Machine Wizard Witch Little Prince
Dart Goblin Flying Machine
Witch Mortar Skeleton Army
Skeleton Army Dart Goblin Little Prince
Dart Goblin Skeleton Army Witch Flying Machine Wizard
Dart Goblin Flying Machine Wizard Witch
Mortar Skeleton Army Flying Machine Wizard Witch
Wizard Skeleton Army Mortar Dart Goblin Witch
Skeleton Army Mortar
Skeleton Army Mortar
Wizard Mortar Skeleton Army Witch
Mortar Dart Goblin Flying Machine Wizard Skeleton Army Witch Little Prince
Mortar Wizard Witch Dart Goblin Flying Machine Little Prince
Mortar Dart Goblin
Wizard Skeleton Army Dart Goblin Flying Machine Witch Little Prince
Mortar Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Mortar Flying Machine Wizard
Skeleton Army Witch
Skeleton Army
Skeleton Army Witch
Wizard Dart Goblin Flying Machine Witch
Skeleton Army Dart Goblin Flying Machine Witch
Skeleton Army
Mortar Flying Machine Skeleton Army Witch
Witch Dart Goblin Skeleton Army
Dart Goblin Flying Machine Witch
Skeleton Army
Skeleton Army Wizard Witch
Wizard Dart Goblin Flying Machine Skeleton Army Witch
Skeleton Army Witch Mortar Dart Goblin Flying Machine Little Prince
Dart Goblin Flying Machine Wizard Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Flying Machine
Mortar Dart Goblin Flying Machine
Dart Goblin Flying Machine
Dart Goblin Flying Machine
Wizard Mortar
Wizard Dart Goblin Flying Machine Witch
Mortar Dart Goblin Flying Machine Wizard Witch
Dart Goblin Flying Machine Wizard
Mortar Dart Goblin Flying Machine Wizard
Mortar Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine Wizard
Flying Machine Mortar Dart Goblin
Mortar Dart Goblin Flying Machine
Mortar Dart Goblin Flying Machine
Mortar Dart Goblin Flying Machine Wizard Witch
Mortar Dart Goblin Flying Machine Wizard
Mortar
Mortar Dart Goblin Flying Machine Wizard
Mortar Dart Goblin Flying Machine Wizard Witch Little Prince
Wizard
Mortar Flying Machine
Mortar Wizard Witch Little Prince
Witch
Mortar Dart Goblin Flying Machine Wizard Witch
Mortar Flying Machine Wizard Witch
Mortar Dart Goblin
Dart Goblin Flying Machine Wizard Witch Little Prince
Dart Goblin Flying Machine Wizard Witch
Mortar Dart Goblin Wizard
Wizard
Dart Goblin Flying Machine Skeleton Army Witch
Dart Goblin Flying Machine Wizard Witch
Dart Goblin Flying Machine Wizard
Mortar Dart Goblin Flying Machine Wizard
Dart Goblin Flying Machine
Dart Goblin Flying Machine Witch
Dart Goblin Flying Machine Witch
Mortar Dart Goblin Flying Machine Witch Little Prince
Mortar Dart Goblin Wizard

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