My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Inferno Dragon
Giant Snowball
Dart Goblin Goblin Curse Inferno Dragon
Zap
Mortar Dart Goblin Goblin Curse Goblin Giant Inferno Dragon
Barbarian Barrel
Mortar Dart Goblin Goblin Curse
The Log
Dart Goblin Goblin Curse
Earthquake
Mortar
Arrows
Dart Goblin Goblin Curse
Royal Delivery
Dart Goblin Inferno Dragon
Fireball
Mortar Dart Goblin Inferno Dragon
Poison
Mortar Dart Goblin Goblin Curse
Lightning
Mortar Inferno Dragon Goblinstein
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Dart Goblin Mortar Inferno Dragon Goblinstein Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse The Log Dart Goblin Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Dart Goblin Goblin Giant The Log
Dart Goblin
Mortar Goblin Giant The Log Mega Knight
Goblin Curse
The Log
Goblin Giant
Mortar Dart Goblin The Log
The Log
Goblin Curse Mortar Dart Goblin Goblin Giant Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Dart Goblin The Log
Goblinstein

Defense Synergies 0 11

Mortar
Dart Goblin The Log Inferno Dragon
Dart Goblin
Mortar Goblin Giant The Log Inferno Dragon Mega Knight
Goblin Curse
Goblin Giant
Dart Goblin The Log
The Log
Mortar Dart Goblin Goblin Giant Inferno Dragon Mega Knight
Inferno Dragon
Mortar Dart Goblin The Log Mega Knight
Mega Knight
Dart Goblin The Log Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Goblin Giant The Log
Inferno Dragon Mortar Dart Goblin Goblin Curse The Log Mega Knight
Mortar Mega Knight Dart Goblin Goblin Curse Inferno Dragon
Inferno Dragon Mortar Dart Goblin Goblin Curse Mega Knight
The Log Mega Knight
The Log Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Mortar Goblin Curse
Dart Goblin Goblin Giant The Log Mega Knight
Inferno Dragon Mortar Goblin Curse
Dart Goblin Mega Knight
Dart Goblin Goblin Curse Goblin Giant The Log Mega Knight
Inferno Dragon Dart Goblin Goblin Curse
Mortar Mega Knight Goblin Curse The Log
Mega Knight Mortar Dart Goblin Goblin Curse The Log
Inferno Dragon Mortar Goblin Curse Mega Knight
Mortar Goblin Curse The Log Inferno Dragon Mega Knight
Mega Knight Mortar
Mortar Mega Knight Dart Goblin The Log
Mortar The Log Dart Goblin Goblin Curse Inferno Dragon Mega Knight
Mortar Dart Goblin Goblin Curse Inferno Dragon
Mega Knight Dart Goblin Goblin Curse Goblin Giant The Log
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Mortar The Log Inferno Dragon Mega Knight
Mega Knight Goblin Giant The Log
Mega Knight Goblin Giant The Log
Goblin Curse Goblin Giant Inferno Dragon Mega Knight
Dart Goblin Goblin Curse Goblin Giant
Dart Goblin Goblin Giant
Mega Knight Goblin Curse Goblin Giant Inferno Dragon
Mega Knight Mortar The Log Inferno Dragon
Dart Goblin Goblin Curse Goblin Giant Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Mega Knight Goblin Giant The Log
Mega Knight Goblin Curse Goblin Giant
Dart Goblin Goblin Curse Mega Knight
Mortar Dart Goblin Goblin Giant The Log Inferno Dragon
Mega Knight Dart Goblin Goblin Curse The Log Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin The Log
Mortar Dart Goblin Goblin Curse The Log
Dart Goblin Goblin Giant The Log
Dart Goblin The Log
Mortar Goblin Curse The Log Mega Knight
Dart Goblin Goblin Curse Goblin Giant
Mortar Dart Goblin The Log
The Log Dart Goblin Goblin Curse
The Log Mortar Dart Goblin
Mortar Dart Goblin The Log
Dart Goblin Goblin Curse
Mortar Dart Goblin The Log
Mortar Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log
Mortar Dart Goblin The Log Mega Knight
Mortar
Mortar Dart Goblin The Log Mega Knight
Mortar Dart Goblin Goblin Curse The Log Mega Knight
The Log Mega Knight
The Log
Mortar The Log
Goblin Curse The Log Mortar Mega Knight
Inferno Dragon
Mortar The Log Dart Goblin
Mortar The Log Mega Knight
Mortar Dart Goblin Goblin Curse The Log
Dart Goblin Goblin Curse
Dart Goblin
Mortar Dart Goblin The Log Mega Knight
Mega Knight
Goblin Curse The Log
Dart Goblin
Dart Goblin Goblin Curse
The Log
Dart Goblin Mega Knight
The Log Mortar Dart Goblin
Dart Goblin Mega Knight
Dart Goblin The Log
Dart Goblin
Mortar Dart Goblin Goblin Giant The Log Mega Knight
Inferno Dragon
Mortar Dart Goblin Mega Knight

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