My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Cannon Cart Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart
Giant Snowball
Musketeer Furnace Guards Princess
Zap
Mortar Furnace Guards Cannon Cart Princess
Barbarian Barrel
Mortar Musketeer Furnace Guards Cannon Cart Princess
The Log
Musketeer Furnace Guards Cannon Cart Princess
Earthquake
Mortar Furnace Guards
Arrows
Furnace Guards Princess
Royal Delivery
Musketeer Guards Cannon Cart Princess
Fireball
Mortar Musketeer Furnace Cannon Cart Princess
Poison
Mortar Musketeer Furnace Guards Princess
Lightning
Mortar Musketeer Furnace Cannon Cart
Rocket
Mortar Musketeer Furnace Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Furnace Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Furnace Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Void Princess Mortar Musketeer Furnace Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Earthquake Guards Void Princess

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Musketeer
Earthquake
Furnace
Musketeer
Mortar Cannon Cart
Furnace
Earthquake Cannon Cart Princess
Guards
Void
Cannon Cart
Musketeer Furnace
Princess
Furnace

Defense Synergies 1 13

Mortar
Earthquake Musketeer Guards Princess
Earthquake
Mortar Furnace Princess
Musketeer
Guards Mortar Furnace Cannon Cart
Furnace
Earthquake Musketeer Guards Cannon Cart
Guards
Musketeer Mortar Furnace Cannon Cart Princess
Void
Cannon Cart
Musketeer Furnace Guards Princess
Princess
Mortar Earthquake Guards Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Mortar Musketeer Void
Mortar Musketeer Furnace Cannon Cart
Mortar Furnace Musketeer Void Cannon Cart
Mortar Musketeer Furnace Guards Cannon Cart
Earthquake Princess
Earthquake Musketeer Furnace Guards Cannon Cart
Musketeer Furnace Mortar Void Princess
Earthquake Musketeer Void Cannon Cart
Mortar Musketeer Furnace Princess
Guards Musketeer Cannon Cart
Guards Earthquake Musketeer Furnace Cannon Cart Princess
Musketeer Furnace Princess
Mortar Furnace Earthquake Musketeer Guards Cannon Cart
Mortar Earthquake Furnace Guards Cannon Cart Princess
Mortar Furnace Cannon Cart
Mortar Furnace
Mortar Musketeer Furnace Cannon Cart
Mortar Musketeer Furnace Guards Cannon Cart
Mortar Earthquake Furnace Musketeer Guards Cannon Cart Princess
Mortar Musketeer Cannon Cart
Earthquake Musketeer Furnace Guards Cannon Cart
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Void Cannon Cart
Void Mortar Musketeer Cannon Cart
Guards Musketeer Furnace Cannon Cart
Guards Musketeer Cannon Cart
Musketeer Guards Cannon Cart
Furnace Musketeer Princess
Guards Musketeer Furnace Void Cannon Cart
Cannon Cart
Void Mortar Cannon Cart
Musketeer Guards
Musketeer Guards Cannon Cart
Guards Void
Cannon Cart Guards
Musketeer Furnace Cannon Cart Princess
Guards Mortar Musketeer Furnace Cannon Cart
Earthquake Musketeer Cannon Cart Princess
Mortar Furnace Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Princess Mortar Musketeer Guards
Mortar Void Musketeer Princess
Earthquake Void Cannon Cart
Earthquake Cannon Cart Musketeer Guards Void
Mortar Earthquake Furnace
Musketeer Furnace Princess
Mortar Earthquake Musketeer Furnace Princess
Earthquake Princess
Void Mortar
Musketeer Guards Void
Void Mortar Earthquake Musketeer Cannon Cart Princess
Void Musketeer Princess
Earthquake Mortar Musketeer Void Cannon Cart Princess
Earthquake Mortar Musketeer Void Cannon Cart Princess
Earthquake Princess Mortar Musketeer Furnace Cannon Cart
Earthquake Mortar Musketeer Furnace Cannon Cart Princess
Earthquake Mortar Musketeer Furnace Cannon Cart Princess
Mortar Earthquake
Void Mortar Earthquake Musketeer Princess
Mortar Earthquake Void Princess
Earthquake Musketeer Void
Void Princess
Void Musketeer
Earthquake Mortar Musketeer Void Cannon Cart
Earthquake Mortar Furnace Princess
Mortar Void Earthquake Musketeer Princess
Void Mortar Musketeer Princess
Void Mortar Musketeer
Musketeer Furnace Void Princess
Musketeer Guards Void
Void
Void Mortar Earthquake Musketeer
Void Princess
Earthquake Princess
Earthquake Musketeer Guards Void Cannon Cart Princess
Musketeer Princess
Void Musketeer Cannon Cart Princess
Mortar Earthquake Musketeer Princess
Void
Musketeer Cannon Cart
Musketeer Guards Princess
Musketeer Void Princess
Void Mortar Musketeer Cannon Cart Princess
Cannon Cart
Mortar Void
Void

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