My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Prince Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit
Giant Snowball
Musketeer
Zap
Mortar Prince Bandit
Barbarian Barrel
Mortar Musketeer Wizard Bandit
The Log
Musketeer Prince Bandit
Earthquake
Mortar
Arrows
Royal Delivery
Musketeer Wizard Prince Bowler Bandit
Fireball
Mortar Musketeer Wizard Bowler Bandit
Poison
Mortar Musketeer Wizard
Lightning
Mortar Musketeer Wizard Prince Bowler Bandit
Rocket
Mortar Musketeer Wizard Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Wizard Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Bandit Mortar Musketeer Poison Wizard Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Bandit Mortar Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Musketeer Bandit
Earthquake
Prince
Musketeer
Mortar Prince Bowler Bandit
Wizard
Prince Bandit
Poison
Prince Bowler
Prince
Earthquake Musketeer Wizard Poison Bowler
Bowler
Musketeer Poison Prince
Bandit
Mortar Musketeer Wizard

Defense Synergies 0 11

Mortar
Earthquake Musketeer Wizard Poison Bandit
Earthquake
Mortar
Musketeer
Mortar Bowler Bandit
Wizard
Mortar Prince Bandit
Poison
Mortar
Prince
Wizard Bowler
Bowler
Musketeer Prince Bandit
Bandit
Mortar Musketeer Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Mortar Musketeer Wizard
Mortar Musketeer Prince Bandit
Mortar Prince Bowler Musketeer Bandit
Prince Mortar Musketeer Bowler Bandit
Earthquake Poison Prince Bowler
Bowler Earthquake Musketeer Bandit
Musketeer Mortar Wizard Poison
Earthquake Bowler Musketeer Poison Bandit
Mortar Musketeer Prince
Musketeer Prince Bowler Bandit
Poison Earthquake Musketeer Wizard Bowler Bandit
Musketeer Wizard Poison
Mortar Prince Bowler Earthquake Musketeer Wizard Bandit
Wizard Bowler Mortar Earthquake Poison Prince
Mortar Prince Bandit
Mortar Prince Bowler Bandit
Wizard Mortar Musketeer Poison Prince Bowler
Mortar Musketeer Wizard Prince Bowler Bandit
Mortar Earthquake Wizard Poison Musketeer Bowler Bandit
Mortar Musketeer Prince
Wizard Bowler Earthquake Musketeer Poison Prince Bandit
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bowler Bandit
Poison Bandit Mortar Musketeer Wizard Prince Bowler
Bandit Musketeer Prince Bowler
Prince Bowler Musketeer Bandit
Musketeer Prince Bowler Bandit
Wizard Poison Musketeer
Prince Musketeer Bowler Bandit
Prince
Mortar Poison Prince Bandit
Musketeer
Musketeer Prince Bowler
Poison Prince Bowler
Prince Bowler Wizard Bandit
Wizard Musketeer Bowler
Mortar Musketeer Poison Prince Bowler
Poison Bowler Earthquake Musketeer Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Mortar Musketeer Bandit
Mortar Poison Musketeer Bowler Bandit
Earthquake Poison Bandit
Earthquake Musketeer Poison Prince
Wizard Poison Mortar Earthquake Bowler
Wizard Poison Musketeer
Mortar Earthquake Musketeer Wizard Poison Bowler
Earthquake Poison Wizard Bowler
Poison Mortar Wizard Bandit
Musketeer Poison Prince Bowler
Poison Mortar Earthquake Musketeer Wizard Prince Bowler Bandit
Poison Musketeer Wizard
Earthquake Poison Mortar Musketeer Bowler Bandit
Earthquake Mortar Musketeer Poison Bandit
Earthquake Mortar Musketeer Poison Prince
Earthquake Mortar Musketeer Wizard Poison Bowler Bandit
Earthquake Mortar Musketeer Wizard Poison Bowler Bandit
Mortar Earthquake Poison
Mortar Earthquake Musketeer Wizard Poison Prince Bowler Bandit
Mortar Earthquake Wizard Poison Bowler
Earthquake Musketeer Poison Prince Bowler
Wizard Poison
Musketeer Prince Bowler
Earthquake Mortar Musketeer Poison
Earthquake Poison Mortar Wizard Bowler
Mortar Poison Earthquake Musketeer Wizard Bowler Bandit
Mortar Musketeer Wizard Poison Prince Bowler Bandit
Poison Mortar Musketeer Bandit
Poison Musketeer Wizard
Musketeer Wizard Poison
Bowler
Poison Mortar Earthquake Musketeer Wizard Bandit
Poison
Prince
Earthquake Wizard Poison Bowler
Earthquake Musketeer Prince Bandit
Poison Musketeer Wizard
Poison Musketeer Wizard Prince Bowler
Mortar Earthquake Musketeer Wizard Poison Bowler
Poison
Musketeer Prince
Musketeer Poison Bowler
Musketeer Poison
Poison Mortar Musketeer Prince Bowler Bandit
Prince
Mortar Wizard Bowler
Poison

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