My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Valkyrie Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Drill Fisherman
Giant Snowball
Goblin Drill Fisherman
Zap
Mortar Goblin Drill Fisherman
Barbarian Barrel
Mortar Elixir Golem Goblin Cage Valkyrie Goblin Drill
The Log
Elixir Golem Goblin Cage Goblin Drill Fisherman
Earthquake
Mortar Elixir Golem Goblin Cage Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Elixir Golem Goblin Cage Valkyrie Goblin Drill Fisherman
Fireball
Mortar Elixir Golem Goblin Cage Goblin Drill Fisherman
Poison
Mortar Elixir Golem Goblin Cage Goblin Drill Fisherman
Lightning
Mortar Goblin Cage Valkyrie Fisherman
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rage Freeze Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Fisherman Mortar Goblin Cage Valkyrie Freeze Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Fisherman Mortar

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Elixir Golem
Rage
Goblin Cage
Valkyrie
Fisherman
Rage
Elixir Golem
Freeze
Goblin Drill
Fisherman
Valkyrie

Defense Synergies 0 4

Mortar
Valkyrie
Elixir Golem
Goblin Cage
Valkyrie
Mortar Freeze Goblin Drill Fisherman
Rage
Freeze
Valkyrie
Goblin Drill
Valkyrie
Fisherman
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Cage Valkyrie
Mortar Goblin Cage Valkyrie Goblin Drill Fisherman
Mortar Goblin Cage Fisherman Valkyrie Freeze Goblin Drill
Goblin Cage Mortar Valkyrie Goblin Drill Fisherman
Goblin Cage Valkyrie
Freeze Valkyrie
Mortar Goblin Cage Freeze
Goblin Cage Valkyrie
Mortar Goblin Cage Goblin Drill Fisherman
Valkyrie Fisherman
Valkyrie Freeze Goblin Drill Fisherman
Mortar Goblin Cage Goblin Drill Valkyrie Freeze
Valkyrie Mortar Goblin Cage Freeze Goblin Drill
Mortar Goblin Cage Goblin Drill
Mortar Goblin Cage Freeze Goblin Drill Fisherman
Mortar Goblin Cage Valkyrie Goblin Drill Fisherman
Mortar Goblin Cage Valkyrie Goblin Drill Fisherman
Mortar Goblin Cage Valkyrie Freeze Goblin Drill Fisherman
Mortar Goblin Cage Goblin Drill Fisherman
Valkyrie Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage Fisherman
Mortar Valkyrie Fisherman
Goblin Cage Valkyrie Fisherman
Valkyrie Goblin Cage Fisherman
Goblin Cage Valkyrie Goblin Drill Fisherman
Freeze
Goblin Cage Valkyrie
Goblin Cage Valkyrie Fisherman
Goblin Cage Freeze Mortar Valkyrie
Goblin Cage Goblin Drill
Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Valkyrie
Mortar Goblin Cage Valkyrie Freeze Goblin Drill Fisherman
Valkyrie Goblin Cage Freeze
Mortar Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Freeze Goblin Drill
Mortar Fisherman
Goblin Drill
Valkyrie Freeze
Mortar Valkyrie
Freeze
Mortar
Freeze
Mortar Fisherman
Fisherman
Mortar Valkyrie Fisherman
Mortar Fisherman
Mortar Freeze Fisherman
Mortar Fisherman
Mortar Goblin Drill
Mortar
Mortar Freeze
Fisherman
Mortar Fisherman
Mortar Valkyrie
Fisherman
Mortar Goblin Drill
Freeze Mortar Valkyrie
Fisherman
Mortar Fisherman
Mortar Fisherman
Mortar Fisherman
Freeze
Mortar
Freeze
Freeze
Freeze
Valkyrie
Mortar
Freeze
Mortar Freeze
Mortar

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