My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Princess Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Baby Dragon Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Baby Dragon Princess Mighty Miner
Zap
Mortar Princess Mighty Miner
Barbarian Barrel
Mortar Princess
The Log
Princess
Earthquake
Mortar
Arrows
Princess
Royal Delivery
Baby Dragon Princess
Fireball
Mortar Baby Dragon Princess Mighty Miner
Poison
Mortar Princess
Lightning
Mortar Baby Dragon Mighty Miner
Rocket
Mortar Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Poison Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Baby Dragon Poison The Log Princess Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison Princess Goblin Machine Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Mortar Fireball Baby Dragon Poison Mighty Miner Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Princess Mortar Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Baby Dragon The Log
Fireball
Mortar Baby Dragon The Log Princess
Baby Dragon
Mortar Fireball Poison
Poison
Baby Dragon The Log
The Log
Mortar Fireball Poison Princess
Princess
Fireball The Log
Goblin Machine
Mighty Miner

Defense Synergies 1 9

Mortar
Fireball Baby Dragon Poison The Log Princess
Fireball
The Log Mortar Princess
Baby Dragon
Mortar The Log
Poison
Mortar The Log
The Log
Fireball Mortar Baby Dragon Poison Princess
Princess
Mortar Fireball The Log
Goblin Machine
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Baby Dragon The Log
Mortar The Log
Mortar
Mortar
Fireball Poison The Log Princess
Fireball The Log Baby Dragon
Mortar Fireball Baby Dragon Poison Princess
Fireball Baby Dragon Poison The Log
Mighty Miner Mortar Princess
Poison Fireball Baby Dragon The Log Princess
Fireball Baby Dragon Poison Princess
Mortar Fireball The Log
Fireball Mortar Baby Dragon Poison The Log Princess
Mortar
Mortar Fireball The Log
Mortar Fireball Poison
Mortar Fireball Baby Dragon The Log
Mortar Baby Dragon Poison The Log Fireball Princess
Mortar
Fireball Baby Dragon Poison The Log
Mortar Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Mortar Baby Dragon The Log
The Log
Fireball The Log
Mighty Miner
Fireball Poison Baby Dragon Princess
Fireball
Mighty Miner
Mortar Fireball Baby Dragon Poison The Log
Fireball Poison The Log
Fireball
Fireball Baby Dragon Princess
Mortar Fireball Baby Dragon Poison The Log Mighty Miner
Poison Fireball Baby Dragon The Log Princess Mighty Miner
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess Mortar Baby Dragon The Log
Mortar Fireball Poison Baby Dragon The Log Princess
Fireball Baby Dragon Poison The Log
Fireball Poison The Log
Fireball Poison Mortar Baby Dragon The Log
Fireball Poison Baby Dragon Princess Goblin Machine
Mortar Baby Dragon Poison The Log Princess
Fireball Poison The Log Baby Dragon Princess
Fireball Poison The Log Mortar
Fireball Poison
Poison Mortar Fireball The Log Princess Goblin Machine
Fireball Poison Baby Dragon Princess
Poison Mortar Fireball Baby Dragon The Log Princess
Mortar Fireball Baby Dragon Poison Princess
Princess Mortar Fireball Baby Dragon Poison The Log
Mortar Fireball Baby Dragon Poison The Log Princess
Mortar Fireball Baby Dragon Poison The Log Princess
Mortar Fireball Poison
Mortar Fireball Baby Dragon Poison The Log Princess Goblin Machine
Mortar Fireball Baby Dragon Poison The Log Princess Goblin Machine
Fireball Baby Dragon Poison The Log
Fireball Poison Princess
The Log
Mortar Fireball Baby Dragon Poison The Log
Poison The Log Mortar Fireball Baby Dragon Princess Goblin Machine
Mortar Fireball Poison The Log Baby Dragon Princess
Fireball Mortar Baby Dragon Poison The Log Princess
Fireball Poison Mortar Baby Dragon The Log
Poison Fireball Baby Dragon Princess
Fireball Poison
Fireball
Poison Mortar Fireball The Log
Fireball Poison Princess
Mighty Miner
Fireball Poison The Log Princess
Fireball Princess
Fireball Poison Baby Dragon Princess
The Log Fireball
Fireball Poison Baby Dragon Princess
The Log Mortar Fireball Baby Dragon Poison Princess
Fireball Poison
Fireball Baby Dragon Poison The Log Princess
Fireball Poison Princess
Poison Mortar Fireball Baby Dragon The Log Princess
Fireball Mortar
Poison

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