My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Mortar Goblin Barrel Guards
Barbarian Barrel
Mortar Goblin Barrel Guards
The Log
Goblin Barrel Guards
Earthquake
Mortar Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Battle Healer Goblin Barrel Guards
Fireball
Mortar Battle Healer Goblin Barrel
Poison
Mortar Battle Healer Guards
Lightning
Mortar Battle Healer Goblinstein
Rocket
Mortar Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Guards Mortar Fireball Battle Healer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Barrel Guards

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Battle Healer The Log
Fireball
Mirror Mortar The Log
Battle Healer
Mortar Mirror Goblin Barrel
Mirror
Fireball Goblin Barrel The Log Battle Healer
Goblin Barrel
Mirror Battle Healer Guards
Guards
Goblin Barrel The Log
The Log
Mirror Mortar Fireball Guards
Goblinstein

Defense Synergies 3 8

Mortar
Fireball Mirror Guards The Log
Fireball
Mirror The Log Mortar Battle Healer
Battle Healer
Mirror Fireball The Log
Mirror
Fireball Battle Healer Mortar The Log
Goblin Barrel
Guards
Mortar The Log
The Log
Fireball Mortar Battle Healer Mirror Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball The Log
Mortar Battle Healer The Log
Mortar
Mortar Guards
Fireball Battle Healer The Log
Fireball The Log Guards
Mortar Fireball
Fireball Battle Healer The Log
Mortar
Guards Battle Healer
Guards Fireball The Log
Fireball
Mortar Fireball Battle Healer Guards The Log
Fireball Mortar Guards The Log
Mortar
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball Battle Healer Guards The Log
Mortar The Log Fireball Battle Healer Guards
Mortar
Fireball Battle Healer Guards The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Battle Healer
Fireball Mortar Battle Healer The Log
Guards Battle Healer The Log
Guards Fireball Battle Healer The Log
Battle Healer Guards
Fireball
Guards Fireball Battle Healer
Battle Healer
Mortar Fireball The Log
Guards
Guards
Fireball Guards The Log
Fireball Guards
Fireball
Guards Mortar Fireball Battle Healer The Log
Fireball Battle Healer The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Guards The Log
Mortar Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball Mortar The Log
Fireball
Mortar The Log
Fireball The Log
Fireball The Log Mortar
Fireball Guards
Mortar Fireball The Log
Fireball
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Fireball
Fireball Guards
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Fireball Guards
Fireball
The Log Fireball
Fireball
The Log Mortar Fireball
Fireball
Fireball Guards The Log
Fireball
Mortar Fireball The Log
Fireball Mortar

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