My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Mortar Guards Fisherman
Barbarian Barrel
Mortar Guards Ice Wizard Magic Archer
The Log
Guards Fisherman
Earthquake
Mortar Guards
Arrows
Guards
Royal Delivery
Guards P.E.K.K.A Ice Wizard Fisherman Magic Archer
Fireball
Mortar Ice Wizard Fisherman Magic Archer
Poison
Mortar Guards Ice Wizard Fisherman Magic Archer
Lightning
Mortar Ice Wizard Fisherman Magic Archer
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Ice Wizard Fisherman Mortar Fireball Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Guards Tornado Ice Wizard Fisherman

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Tornado
Fireball
Tornado Mortar Magic Archer
Guards
Tornado
Fireball P.E.K.K.A Magic Archer Mortar Ice Wizard
P.E.K.K.A
Tornado Magic Archer Ice Wizard Fisherman
Ice Wizard
Tornado P.E.K.K.A Fisherman
Fisherman
P.E.K.K.A Ice Wizard
Magic Archer
Tornado P.E.K.K.A Fireball

Defense Synergies 5 11

Mortar
Fireball Guards Tornado Ice Wizard
Fireball
Tornado Mortar Ice Wizard
Guards
Fisherman Mortar Ice Wizard Magic Archer
Tornado
Fireball P.E.K.K.A Ice Wizard Magic Archer Mortar
P.E.K.K.A
Tornado Ice Wizard Fisherman
Ice Wizard
Tornado Mortar Fireball Guards P.E.K.K.A Fisherman
Fisherman
Guards P.E.K.K.A Ice Wizard Magic Archer
Magic Archer
Tornado Guards Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Magic Archer
P.E.K.K.A Mortar Ice Wizard Fisherman
Mortar Tornado P.E.K.K.A Fisherman Ice Wizard
P.E.K.K.A Mortar Guards Ice Wizard Fisherman
Fireball Tornado P.E.K.K.A
Fireball Tornado Guards Ice Wizard Magic Archer
Tornado Mortar Fireball Ice Wizard Magic Archer
Fireball P.E.K.K.A Magic Archer
P.E.K.K.A Mortar Tornado Ice Wizard Fisherman
Guards Tornado Ice Wizard Fisherman
Guards Ice Wizard Fireball Tornado Fisherman Magic Archer
Fireball Tornado Ice Wizard Magic Archer
Mortar P.E.K.K.A Fireball Guards Ice Wizard
Fireball Mortar Guards Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Mortar
Tornado Mortar Fireball P.E.K.K.A Fisherman
Mortar Fireball Tornado P.E.K.K.A Fisherman
Mortar Fireball Guards Tornado Ice Wizard Fisherman Magic Archer
Mortar Tornado Fireball Guards Ice Wizard Fisherman Magic Archer
P.E.K.K.A Mortar Tornado Fisherman
Fireball Guards P.E.K.K.A Fisherman
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A Fisherman
Fireball Mortar Fisherman Magic Archer
Guards P.E.K.K.A Fisherman
Guards P.E.K.K.A Fireball Tornado Fisherman
P.E.K.K.A Guards Fisherman
Fireball Tornado Ice Wizard Magic Archer
Guards P.E.K.K.A Fireball Ice Wizard
P.E.K.K.A Fisherman
P.E.K.K.A Mortar Fireball Tornado Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards Tornado
P.E.K.K.A Fireball Guards
Fireball Magic Archer
Guards Mortar Fireball Tornado P.E.K.K.A Fisherman Magic Archer
Fireball P.E.K.K.A Ice Wizard Magic Archer
Mortar Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar Guards
Mortar Fireball Tornado Ice Wizard Fisherman Magic Archer
Fireball Magic Archer
Fireball Guards
Fireball Mortar Magic Archer
Fireball Tornado Ice Wizard Magic Archer
Mortar Tornado Magic Archer
Fireball Tornado Ice Wizard Magic Archer
Fireball Mortar Tornado Fisherman
Fireball Guards Tornado Fisherman
Mortar Fireball Tornado Fisherman Magic Archer
Fireball Tornado Magic Archer
Mortar Fireball Fisherman Magic Archer
Mortar Fireball Fisherman Magic Archer
Mortar Fireball Fisherman Magic Archer
Mortar Fireball Magic Archer
Magic Archer Mortar Fireball
Mortar Fireball Tornado
Fisherman
Mortar Fireball Fisherman Magic Archer
Mortar Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado Fisherman
Mortar Fireball
Tornado Mortar Fireball Ice Wizard Magic Archer
Fisherman
Mortar Fireball Tornado Ice Wizard Fisherman Magic Archer
Fireball Mortar Tornado Fisherman Magic Archer
Fireball Mortar Tornado Fisherman Magic Archer
Fireball Tornado Ice Wizard Magic Archer
Fireball Guards
Fireball
Mortar Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Fireball Guards Magic Archer
Fireball Tornado Ice Wizard Magic Archer
Fireball
Fireball Magic Archer
Mortar Fireball Magic Archer
Fireball Tornado
P.E.K.K.A
Fireball Guards Tornado Magic Archer
Fireball Tornado Magic Archer
Mortar Fireball Tornado Magic Archer
P.E.K.K.A
Fireball Mortar

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