My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Cannon Cart Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang Mortar Cannon Cart
Barbarian Barrel
Electro Spirit Goblin Gang Mortar Cannon Cart
The Log
Electro Spirit Goblin Gang Cannon Cart
Earthquake
Goblin Gang Mortar
Arrows
Electro Spirit Bats Goblin Gang
Royal Delivery
Electro Spirit Bats Goblin Gang Cannon Cart Miner
Fireball
Goblin Gang Mortar Cannon Cart
Poison
Bats Goblin Gang Mortar
Lightning
Mortar Cannon Cart
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Goblin Gang Miner Mortar Fireball Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Cannon Cart Miner
Bats
Miner Mortar Cannon Cart
Goblin Gang
Miner Mortar Cannon Cart
Mortar
Miner Bats Goblin Gang Fireball The Log
Fireball
Electro Spirit Mortar The Log Miner
Cannon Cart
The Log Electro Spirit Bats Goblin Gang Miner
The Log
Cannon Cart Mortar Fireball Miner
Miner
Bats Goblin Gang Mortar Electro Spirit Fireball Cannon Cart The Log

Defense Synergies 1 12

Electro Spirit
The Log
Bats
Mortar Cannon Cart The Log
Goblin Gang
Mortar Cannon Cart The Log Miner
Mortar
Bats Goblin Gang Fireball The Log
Fireball
The Log Mortar Miner
Cannon Cart
Bats Goblin Gang
The Log
Fireball Electro Spirit Bats Goblin Gang Mortar Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Fireball The Log
Bats Goblin Gang Mortar Cannon Cart The Log
Goblin Gang Mortar Bats Cannon Cart
Bats Goblin Gang Mortar Cannon Cart
Fireball The Log
Goblin Gang Fireball The Log Electro Spirit Bats Cannon Cart
Bats Electro Spirit Goblin Gang Mortar Fireball
Electro Spirit Fireball Cannon Cart The Log
Goblin Gang Mortar
Goblin Gang Cannon Cart Miner
Bats Goblin Gang Electro Spirit Fireball Cannon Cart The Log
Bats Goblin Gang Fireball
Mortar Bats Goblin Gang Fireball Cannon Cart The Log
Fireball Electro Spirit Bats Goblin Gang Mortar Cannon Cart The Log
Goblin Gang Mortar Cannon Cart
Goblin Gang Mortar Fireball The Log
Bats Goblin Gang Mortar Fireball Cannon Cart
Mortar Fireball Electro Spirit Bats Goblin Gang Cannon Cart The Log
Mortar The Log Electro Spirit Bats Fireball Cannon Cart
Mortar Cannon Cart
Goblin Gang Electro Spirit Bats Fireball Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Cannon Cart
Fireball Goblin Gang Mortar Cannon Cart The Log Miner
Goblin Gang Bats Cannon Cart The Log
Goblin Gang Bats Fireball Cannon Cart The Log
Goblin Gang Cannon Cart
Fireball Electro Spirit Bats Goblin Gang
Goblin Gang Bats Fireball Cannon Cart
Cannon Cart
Electro Spirit Bats Mortar Fireball Cannon Cart The Log
Goblin Gang
Bats Cannon Cart
Fireball The Log
Cannon Cart Goblin Gang Fireball
Fireball Cannon Cart
Goblin Gang Electro Spirit Bats Mortar Fireball Cannon Cart The Log
Bats Electro Spirit Fireball Cannon Cart The Log
Electro Spirit Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log Miner
Fireball Cannon Cart The Log Miner
Cannon Cart Fireball The Log
Fireball Mortar The Log
Fireball Electro Spirit Bats
Mortar The Log
Fireball The Log
Fireball The Log Miner Mortar
Bats Goblin Gang Fireball
Miner Mortar Fireball Cannon Cart The Log
Fireball
Mortar Fireball Cannon Cart The Log Miner
Mortar Fireball Cannon Cart
Mortar Fireball Cannon Cart The Log
Mortar Fireball Cannon Cart The Log
Mortar Fireball Cannon Cart The Log
Mortar Fireball
Bats
Mortar Fireball The Log
Mortar Fireball The Log Miner
Fireball The Log
Fireball
The Log
Mortar Fireball Cannon Cart The Log
The Log Electro Spirit Mortar Fireball
Mortar Fireball The Log Miner
Fireball Mortar The Log Miner
Fireball Miner Mortar The Log
Bats Fireball
Electro Spirit Bats Fireball
Fireball
Mortar Fireball The Log Miner
Electro Spirit Fireball
Fireball The Log
Electro Spirit Bats Goblin Gang Fireball Cannon Cart
Fireball
The Log Fireball
Fireball Miner Goblin Gang Cannon Cart
The Log Mortar Fireball
Fireball
Cannon Cart
Electro Spirit Bats Goblin Gang Fireball The Log
Bats Fireball
Mortar Fireball Cannon Cart The Log Miner
Cannon Cart
Fireball Mortar

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