My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elixir Golem Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Baby Dragon Witch Balloon
Zap
Mortar Witch Balloon
Barbarian Barrel
Mortar Elixir Golem Witch
The Log
Elixir Golem Witch
Earthquake
Mortar Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Baby Dragon Witch Balloon
Fireball
Mortar Elixir Golem Baby Dragon Witch Balloon
Poison
Mortar Elixir Golem Witch Balloon
Lightning
Mortar Baby Dragon Witch Balloon
Rocket
Mortar Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Elixir Golem Mortar Fireball Baby Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Elixir Golem Mortar

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Baby Dragon
Elixir Golem
Rage Fireball Mirror Baby Dragon Witch Balloon
Fireball
Mirror Mortar Elixir Golem Baby Dragon
Mirror
Fireball Elixir Golem Balloon
Rage
Elixir Golem Witch Balloon
Baby Dragon
Mortar Elixir Golem Fireball Witch Balloon
Witch
Rage Elixir Golem Baby Dragon
Balloon
Rage Elixir Golem Mirror Baby Dragon

Defense Synergies 1 4

Mortar
Fireball Mirror Baby Dragon
Elixir Golem
Fireball
Mirror Mortar
Mirror
Fireball Mortar
Rage
Baby Dragon
Mortar Witch
Witch
Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Baby Dragon
Mortar Witch
Mortar Witch
Witch Mortar
Fireball
Fireball Baby Dragon
Mortar Fireball Baby Dragon Witch
Fireball Baby Dragon
Witch Mortar
Witch Fireball Baby Dragon
Fireball Baby Dragon Witch
Mortar Fireball Witch
Fireball Mortar Baby Dragon Witch
Mortar
Mortar Fireball
Mortar Fireball Witch
Mortar Fireball Baby Dragon Witch
Mortar Baby Dragon Witch Fireball
Mortar
Fireball Baby Dragon Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Mortar Baby Dragon
Witch
Fireball
Witch
Fireball Baby Dragon Witch
Fireball Witch
Mortar Fireball Baby Dragon Witch
Witch
Witch
Fireball
Fireball Witch
Fireball Baby Dragon Witch
Witch Mortar Fireball Baby Dragon
Fireball Baby Dragon Witch
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Baby Dragon
Mortar Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Mortar Baby Dragon
Fireball Baby Dragon Witch
Mortar Baby Dragon Witch
Fireball Baby Dragon
Fireball Mortar
Fireball
Mortar Fireball
Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon Witch
Mortar Fireball Baby Dragon
Mortar Fireball
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon Witch
Witch
Mortar Fireball Baby Dragon Witch
Fireball Mortar Baby Dragon Witch
Fireball Mortar Baby Dragon
Fireball Baby Dragon Witch
Fireball Witch
Fireball
Mortar Fireball
Fireball
Fireball
Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Baby Dragon
Mortar Fireball Baby Dragon
Fireball
Fireball Baby Dragon Witch
Fireball Witch
Mortar Fireball Baby Dragon Witch
Fireball Mortar

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