My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Goblin Hut Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Goblin Curse Clone Graveyard
Giant Snowball
Goblin Hut Goblin Curse Clone Graveyard
Zap
Mortar Goblin Hut Goblin Curse Clone Graveyard
Barbarian Barrel
Mortar Goblin Hut Goblin Curse Clone Graveyard
The Log
Goblin Demolisher Goblin Hut Goblin Curse Clone Graveyard
Earthquake
Mortar Goblin Hut Clone Graveyard
Arrows
Goblin Hut Goblin Curse Clone Graveyard
Royal Delivery
Goblin Demolisher Goblin Hut Clone Graveyard
Fireball
Mortar Goblin Hut Clone
Poison
Mortar Goblin Hut Goblin Curse Clone Graveyard
Lightning
Mortar Goblin Hut
Rocket
Mortar Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Goblin Curse Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Clone Mortar Goblin Demolisher Goblin Hut Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Goblin Curse Clone Mortar

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Goblin Hut
Goblin Demolisher
Goblin Hut
Mortar Mirror Golem Graveyard
Mirror
Goblin Hut Graveyard
Goblin Curse
Clone
Golem
Golem
Clone Goblin Hut Graveyard
Graveyard
Goblin Hut Mirror Golem

Defense Synergies 0 3

Mortar
Goblin Hut Mirror
Goblin Demolisher
Goblin Hut
Mortar Mirror
Mirror
Mortar Goblin Hut
Goblin Curse
Clone
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Hut
Mortar Goblin Hut Goblin Curse
Mortar Goblin Hut Goblin Curse
Goblin Hut Mortar Goblin Curse
Mortar Goblin Hut Goblin Curse
Mortar Goblin Hut Goblin Curse
Goblin Curse Goblin Hut
Goblin Hut Goblin Curse
Mortar Goblin Hut Goblin Curse
Mortar Goblin Hut Goblin Curse
Mortar Goblin Hut Goblin Curse
Mortar Goblin Hut Goblin Curse
Mortar Goblin Hut
Mortar Goblin Hut
Mortar Goblin Hut Goblin Curse
Mortar Goblin Hut Goblin Curse
Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut
Mortar
Goblin Hut
Goblin Hut Goblin Curse
Goblin Hut Goblin Curse
Goblin Hut
Goblin Curse
Mortar Goblin Hut
Goblin Hut Goblin Curse
Goblin Hut
Goblin Curse
Goblin Curse
Goblin Hut Mortar
Goblin Hut Goblin Curse
Mortar Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Goblin Curse
Goblin Hut
Mortar Goblin Curse
Goblin Curse
Mortar
Goblin Curse
Mortar
Mortar
Goblin Curse
Mortar Goblin Hut
Mortar
Mortar Goblin Hut
Mortar Goblin Hut
Mortar Goblin Hut
Mortar
Mortar
Mortar Goblin Curse
Mortar
Goblin Curse Mortar
Mortar
Mortar
Mortar Goblin Curse
Goblin Curse
Goblin Hut
Mortar
Goblin Curse
Goblin Hut
Goblin Curse
Mortar
Mortar

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