My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Cannon Cart Golem Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit Cannon Cart Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Cannon Cart
Giant Snowball
Goblin Curse
Zap
Mortar Goblin Curse Cannon Cart
Barbarian Barrel
Mortar Heal Spirit Goblin Curse Cannon Cart
The Log
Heal Spirit Suspicious Bush Goblin Curse Cannon Cart
Earthquake
Mortar
Arrows
Heal Spirit Suspicious Bush Goblin Curse
Royal Delivery
Heal Spirit Cannon Cart Mother Witch
Fireball
Mortar Suspicious Bush Cannon Cart Mother Witch
Poison
Mortar Suspicious Bush Goblin Curse Mother Witch
Lightning
Mortar Cannon Cart Mother Witch Archer Queen
Rocket
Mortar Cannon Cart Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Suspicious Bush Goblin Curse Golem Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Suspicious Bush Goblin Curse Mortar Mother Witch Cannon Cart Archer Queen Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Suspicious Bush Goblin Curse Mortar

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Heal Spirit
Cannon Cart
Suspicious Bush
Goblin Curse
Cannon Cart
Golem Heal Spirit Mother Witch Archer Queen
Golem
Cannon Cart Mother Witch Archer Queen
Mother Witch
Cannon Cart Golem
Archer Queen
Cannon Cart Golem

Defense Synergies 0 0

Mortar
Heal Spirit
Suspicious Bush
Goblin Curse
Cannon Cart
Golem
Mother Witch
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar
Mortar Goblin Curse Cannon Cart
Mortar Goblin Curse Cannon Cart
Mortar Goblin Curse Cannon Cart
Cannon Cart Mother Witch
Mortar Goblin Curse
Cannon Cart
Mortar Goblin Curse Archer Queen
Cannon Cart
Goblin Curse Mother Witch Cannon Cart
Goblin Curse
Mortar Goblin Curse Cannon Cart
Mortar Goblin Curse Cannon Cart
Mortar Goblin Curse Cannon Cart
Mortar Goblin Curse
Mortar Cannon Cart
Mortar Cannon Cart
Mortar Goblin Curse Cannon Cart Mother Witch
Mortar Goblin Curse Cannon Cart
Goblin Curse Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Mortar Cannon Cart
Cannon Cart
Cannon Cart
Goblin Curse Cannon Cart
Mother Witch Goblin Curse
Cannon Cart
Goblin Curse Cannon Cart
Mortar Cannon Cart
Goblin Curse
Cannon Cart
Archer Queen
Cannon Cart Goblin Curse
Goblin Curse Cannon Cart
Mortar Cannon Cart Archer Queen
Goblin Curse Cannon Cart Mother Witch Archer Queen
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Goblin Curse
Cannon Cart
Cannon Cart
Mortar Goblin Curse
Mother Witch Goblin Curse
Mortar
Goblin Curse
Mortar
Mortar Cannon Cart
Goblin Curse Archer Queen
Mortar Cannon Cart
Mortar Cannon Cart
Mortar Cannon Cart
Mortar Cannon Cart
Mortar Cannon Cart
Mortar
Mortar
Mortar Goblin Curse Mother Witch
Mortar Cannon Cart
Goblin Curse Mother Witch Mortar
Mortar
Mortar
Mortar Goblin Curse
Goblin Curse Mother Witch
Mortar
Goblin Curse
Cannon Cart
Goblin Curse Archer Queen
Cannon Cart
Mortar
Archer Queen
Cannon Cart Archer Queen
Archer Queen
Archer Queen
Mortar Cannon Cart Archer Queen
Cannon Cart
Mortar

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