My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Lumberjack
Zap
Mortar Inferno Tower Guards
Barbarian Barrel
Mortar Inferno Tower Guards Ice Wizard Lumberjack
The Log
Hog Rider Guards Lumberjack
Earthquake
Mortar Hog Rider Inferno Tower Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Bowler Ice Wizard Lumberjack
Fireball
Mortar Hog Rider Inferno Tower Bowler Ice Wizard Lumberjack
Poison
Mortar Inferno Tower Guards Ice Wizard
Lightning
Mortar Inferno Tower Bowler Ice Wizard Lumberjack
Rocket
Mortar Hog Rider Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Ice Wizard Mortar Hog Rider Lumberjack Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Ice Wizard Mortar

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hog Rider The Log
Hog Rider
The Log Mortar Guards Bowler Lumberjack
Inferno Tower
Guards
Hog Rider The Log Lumberjack
Bowler
Hog Rider The Log Ice Wizard Lumberjack
The Log
Hog Rider Mortar Guards Bowler Lumberjack
Ice Wizard
Bowler Lumberjack
Lumberjack
Hog Rider Guards Bowler The Log Ice Wizard

Defense Synergies 3 15

Mortar
Inferno Tower Guards The Log Ice Wizard Lumberjack
Hog Rider
Inferno Tower
Guards The Log Mortar Ice Wizard Lumberjack
Guards
Inferno Tower Mortar The Log Ice Wizard Lumberjack
Bowler
The Log Ice Wizard Lumberjack
The Log
Inferno Tower Bowler Mortar Guards Ice Wizard Lumberjack
Ice Wizard
Mortar Inferno Tower Guards Bowler The Log Lumberjack
Lumberjack
Mortar Inferno Tower Guards Bowler The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Inferno Tower The Log
Inferno Tower Lumberjack Mortar The Log Ice Wizard
Mortar Inferno Tower Bowler Lumberjack Ice Wizard
Inferno Tower Lumberjack Mortar Guards Bowler Ice Wizard
Bowler The Log Lumberjack
Bowler The Log Guards Ice Wizard Lumberjack
Inferno Tower Mortar Ice Wizard
Bowler Inferno Tower The Log
Inferno Tower Mortar Ice Wizard Lumberjack
Guards Inferno Tower Bowler Ice Wizard Lumberjack
Guards Ice Wizard Bowler The Log Lumberjack
Inferno Tower Ice Wizard
Mortar Inferno Tower Bowler Lumberjack Guards The Log Ice Wizard
Bowler Mortar Guards The Log Lumberjack
Inferno Tower Mortar Lumberjack
Inferno Tower Mortar Bowler The Log Lumberjack
Mortar Inferno Tower Bowler Lumberjack
Mortar Guards Bowler The Log Ice Wizard Lumberjack
Mortar The Log Guards Bowler Ice Wizard Lumberjack
Mortar Inferno Tower Lumberjack
Bowler Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Inferno Tower Bowler
Mortar Bowler The Log Lumberjack
Guards Lumberjack Inferno Tower Bowler The Log
Guards Bowler Lumberjack Inferno Tower The Log
Inferno Tower Guards Bowler Lumberjack
Ice Wizard
Guards Inferno Tower Bowler Ice Wizard Lumberjack
Inferno Tower Lumberjack
Mortar Inferno Tower The Log
Inferno Tower Guards
Inferno Tower Guards Bowler Lumberjack
Guards Bowler The Log
Bowler Inferno Tower Guards Lumberjack
Bowler
Inferno Tower Guards Mortar Bowler The Log Lumberjack
Bowler Inferno Tower The Log Ice Wizard
Mortar Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards The Log
Mortar Bowler The Log Ice Wizard
The Log
Guards The Log
Mortar Bowler The Log
Ice Wizard
Mortar Bowler The Log
The Log Bowler Ice Wizard
The Log Mortar
Guards Bowler Lumberjack
Mortar Bowler The Log
Mortar Bowler The Log
Mortar
Mortar The Log
Mortar Bowler The Log
Mortar Bowler The Log
Mortar
Mortar Bowler The Log
Mortar Bowler The Log
Bowler The Log
Bowler The Log
Mortar The Log
The Log Mortar Bowler Ice Wizard
Mortar The Log Bowler Ice Wizard
Mortar Bowler The Log
Mortar The Log
Ice Wizard
Guards
Bowler
Mortar The Log
Bowler The Log
Guards
Ice Wizard
The Log
Bowler Lumberjack
The Log Mortar Bowler
Guards Bowler The Log
Mortar Bowler The Log
Mortar Bowler

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