My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Mortar
Barbarian Barrel
Mortar Executioner Electro Wizard
The Log
Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Royal Delivery
Hog Rider Bowler Executioner Electro Wizard
Fireball
Mortar Hog Rider Bowler Executioner Electro Wizard
Poison
Mortar Executioner Electro Wizard
Lightning
Mortar Bowler Executioner Electro Wizard
Rocket
Mortar Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Bowler Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Mortar Hog Rider Electro Wizard Bowler Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Mortar Hog Rider

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hog Rider Tornado The Log
Hog Rider
The Log Mortar Tornado Bowler Executioner Electro Wizard Mega Knight
Tornado
Executioner Mortar Hog Rider Bowler The Log Mega Knight
Bowler
Hog Rider Tornado Executioner The Log Electro Wizard
Executioner
Tornado Hog Rider Bowler The Log Mega Knight
The Log
Hog Rider Mortar Tornado Bowler Executioner Mega Knight
Electro Wizard
Hog Rider Bowler Mega Knight
Mega Knight
Hog Rider Tornado Executioner The Log Electro Wizard

Defense Synergies 3 12

Mortar
Tornado The Log Electro Wizard
Hog Rider
Tornado
Bowler Executioner Mortar The Log Electro Wizard Mega Knight
Bowler
Tornado The Log Electro Wizard
Executioner
Tornado The Log Mega Knight
The Log
Bowler Mortar Tornado Executioner Electro Wizard Mega Knight
Electro Wizard
Mortar Tornado Bowler The Log Mega Knight
Mega Knight
Tornado Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Executioner The Log Electro Wizard
Mortar Executioner The Log Electro Wizard Mega Knight
Mortar Tornado Bowler Mega Knight Executioner Electro Wizard
Mortar Bowler Electro Wizard Mega Knight
Tornado Bowler The Log Mega Knight
Tornado Bowler The Log Executioner Electro Wizard Mega Knight
Tornado Electro Wizard Mortar Executioner
Bowler The Log Electro Wizard Mega Knight
Mortar Tornado
Tornado Bowler Electro Wizard Mega Knight
Executioner Electro Wizard Tornado Bowler The Log Mega Knight
Executioner Tornado Electro Wizard
Mortar Bowler Mega Knight The Log Electro Wizard
Bowler Executioner Mega Knight Mortar Tornado The Log Electro Wizard
Mortar Electro Wizard Mega Knight
Tornado Mortar Bowler The Log Electro Wizard Mega Knight
Mega Knight Mortar Tornado Bowler Executioner Electro Wizard
Mortar Mega Knight Tornado Bowler Executioner The Log Electro Wizard
Mortar Tornado Executioner The Log Bowler Electro Wizard Mega Knight
Mortar Tornado Electro Wizard
Bowler Mega Knight Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler Electro Wizard
Electro Wizard Mortar Bowler Executioner The Log Mega Knight
Mega Knight Bowler The Log Electro Wizard
Bowler Mega Knight Tornado The Log Electro Wizard
Bowler Executioner Mega Knight
Executioner Tornado Electro Wizard
Bowler Electro Wizard
Mega Knight
Electro Wizard Mega Knight Mortar Tornado The Log
Mega Knight Bowler
Mega Knight Tornado Bowler The Log Electro Wizard
Bowler Mega Knight Executioner
Bowler Executioner Mega Knight
Electro Wizard Mortar Tornado Bowler Executioner The Log
Bowler Executioner Mega Knight The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Tornado Bowler Executioner The Log Electro Wizard
The Log
The Log
Executioner Mortar Bowler The Log Mega Knight
Executioner Tornado
Mortar Tornado Bowler Executioner The Log
The Log Tornado Bowler Executioner
The Log Mortar Tornado
Tornado Bowler Electro Wizard
Mortar Tornado Bowler The Log Electro Wizard
Tornado Executioner
Mortar Bowler Executioner The Log
Mortar
Mortar The Log
Mortar Bowler Executioner The Log
Mortar Bowler Executioner The Log Mega Knight
Mortar Tornado
Mortar Bowler Executioner The Log Electro Wizard Mega Knight
Mortar Tornado Bowler The Log Mega Knight
Bowler The Log Mega Knight
Tornado
Tornado Bowler The Log
Mortar The Log
Tornado The Log Mortar Bowler Executioner Mega Knight
Mortar The Log Tornado Bowler Executioner Electro Wizard
Mortar Tornado Bowler The Log Mega Knight
Mortar Tornado The Log
Tornado Executioner Electro Wizard
Electro Wizard
Bowler
Mortar The Log Mega Knight
Electro Wizard
Mega Knight
Bowler The Log
Electro Wizard
Tornado Executioner Electro Wizard
The Log
Bowler Executioner Electro Wizard Mega Knight
The Log Mortar Bowler Executioner
Tornado
Executioner Mega Knight
Tornado Bowler The Log Electro Wizard
Tornado Executioner Electro Wizard
Mortar Tornado Bowler Executioner The Log Electro Wizard Mega Knight

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