My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Goblin Giant P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Wall Breakers Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Wall Breakers Goblin Giant P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Skeleton Army
Giant Snowball
Hog Rider Wall Breakers Skeleton Army Witch Princess
Zap
Mortar Wall Breakers Skeleton Army Witch Goblin Giant Princess
Barbarian Barrel
Mortar Wall Breakers Skeleton Army Witch Princess
The Log
Hog Rider Wall Breakers Skeleton Army Witch Princess
Earthquake
Mortar Hog Rider Skeleton Army Witch
Arrows
Wall Breakers Skeleton Army Witch Princess
Royal Delivery
Hog Rider Wall Breakers Skeleton Army Witch P.E.K.K.A Princess
Fireball
Mortar Hog Rider Wall Breakers Skeleton Army Witch Princess
Poison
Mortar Skeleton Army Witch Princess
Lightning
Mortar Witch
Rocket
Mortar Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Princess Mortar Hog Rider Witch Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Skeleton Army Princess Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hog Rider Goblin Giant
Hog Rider
Mortar Witch Princess
Wall Breakers
Goblin Giant Princess
Skeleton Army
Witch
Hog Rider Goblin Giant P.E.K.K.A
Goblin Giant
Mortar Wall Breakers Witch
P.E.K.K.A
Witch Princess
Princess
Hog Rider Wall Breakers P.E.K.K.A

Defense Synergies 0 5

Mortar
Skeleton Army Princess
Hog Rider
Wall Breakers
Skeleton Army
Mortar Princess
Witch
Goblin Giant
Princess
P.E.K.K.A
Princess
Princess
Mortar Skeleton Army Goblin Giant P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Giant
Skeleton Army P.E.K.K.A Mortar Witch
Mortar Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A Mortar
Skeleton Army P.E.K.K.A Princess
Skeleton Army
Mortar Witch Princess
Goblin Giant P.E.K.K.A
Witch P.E.K.K.A Mortar Skeleton Army Princess
Skeleton Army
Skeleton Army Witch Goblin Giant Princess
Witch Princess
Mortar Skeleton Army P.E.K.K.A Witch
Skeleton Army Mortar Witch P.E.K.K.A Princess
Skeleton Army P.E.K.K.A Mortar
Skeleton Army Mortar P.E.K.K.A
Mortar Skeleton Army Witch P.E.K.K.A
Mortar Skeleton Army Witch
Mortar Witch Princess
P.E.K.K.A Mortar
Skeleton Army Witch Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Mortar
Skeleton Army P.E.K.K.A Witch Goblin Giant
Skeleton Army P.E.K.K.A Goblin Giant
P.E.K.K.A Skeleton Army Witch Goblin Giant
Witch Goblin Giant Princess
Skeleton Army P.E.K.K.A Witch Goblin Giant
P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A Mortar Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Goblin Giant
Skeleton Army P.E.K.K.A Witch Goblin Giant
Skeleton Army Witch Princess
Skeleton Army Witch Mortar Goblin Giant P.E.K.K.A
Witch P.E.K.K.A Princess
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar
Mortar Princess
Goblin Giant
Mortar
Witch Goblin Giant Princess
Mortar Witch Princess
Princess
Mortar
Mortar Princess
Princess
Mortar Princess
Mortar Princess
Princess Mortar
Mortar Witch Princess
Mortar Princess
Mortar
Mortar Princess
Mortar Witch Princess
Princess
Mortar
Mortar Witch Princess
Witch
Mortar Witch Princess
Mortar Witch Princess
Mortar
Witch Princess
Witch
Mortar
Princess
P.E.K.K.A
Princess
Skeleton Army Witch Princess
Witch Princess
Princess
Mortar Princess
P.E.K.K.A
Witch Princess
Witch Princess
Mortar Witch Goblin Giant Princess
P.E.K.K.A
Mortar

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