My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Ice Golem Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Demolisher
Giant Snowball
Skeleton Dragons Hog Rider
Zap
Mortar
Barbarian Barrel
Mortar
The Log
Hog Rider Goblin Demolisher
Earthquake
Mortar Hog Rider
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Hog Rider Goblin Demolisher
Fireball
Skeleton Dragons Mortar Hog Rider
Poison
Skeleton Dragons Mortar
Lightning
Skeleton Dragons Mortar Ice Golem
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Ice Golem Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mortar Ice Golem Goblin Demolisher The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Goblin Demolisher Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Golem The Log Skeleton Dragons Mortar Hog Rider Goblin Demolisher Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Ice Golem The Log Skeleton Dragons

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mortar Ice Golem Hog Rider Mirror
Mortar
Skeleton Dragons Ice Golem Hog Rider Goblin Demolisher The Log
Ice Golem
Hog Rider Skeleton Dragons Mortar Goblin Demolisher
Hog Rider
Ice Golem The Log Skeleton Dragons Mortar Goblin Demolisher Mirror
Goblin Demolisher
Mortar Ice Golem Hog Rider Goblin Machine
Mirror
The Log Skeleton Dragons Hog Rider
The Log
Hog Rider Mirror Mortar
Goblin Machine
Goblin Demolisher

Defense Synergies 2 10

Skeleton Dragons
Ice Golem The Log Mortar Mirror
Mortar
Skeleton Dragons Ice Golem Mirror The Log
Ice Golem
Skeleton Dragons Mortar Goblin Demolisher The Log
Hog Rider
Goblin Demolisher
Ice Golem The Log Goblin Machine
Mirror
Skeleton Dragons Mortar The Log
The Log
Skeleton Dragons Mortar Ice Golem Goblin Demolisher Mirror
Goblin Machine
Goblin Demolisher

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Ice Golem Goblin Demolisher The Log
Skeleton Dragons Mortar The Log
Mortar Skeleton Dragons
Skeleton Dragons Mortar
Goblin Demolisher The Log
The Log Skeleton Dragons Goblin Demolisher
Skeleton Dragons Mortar
Skeleton Dragons Ice Golem The Log
Mortar
Ice Golem
Skeleton Dragons Ice Golem Goblin Demolisher The Log
Skeleton Dragons
Mortar Skeleton Dragons The Log
Skeleton Dragons Mortar Goblin Demolisher The Log
Mortar
Mortar The Log
Skeleton Dragons Mortar
Mortar Skeleton Dragons Goblin Demolisher The Log
Mortar The Log Skeleton Dragons Ice Golem Goblin Demolisher
Mortar
Skeleton Dragons Goblin Demolisher The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Skeleton Dragons Mortar Ice Golem The Log
Ice Golem The Log
Ice Golem The Log
Skeleton Dragons Ice Golem Goblin Demolisher
Ice Golem
Skeleton Dragons Mortar Ice Golem The Log
Skeleton Dragons
The Log
Ice Golem
Skeleton Dragons Goblin Demolisher
Skeleton Dragons Mortar Ice Golem The Log
Skeleton Dragons Ice Golem The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Mortar Ice Golem The Log
Mortar Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons Ice Golem The Log
Skeleton Dragons Mortar Goblin Demolisher The Log
Skeleton Dragons Ice Golem Goblin Machine
Skeleton Dragons Mortar Goblin Demolisher The Log
The Log Skeleton Dragons Ice Golem Goblin Demolisher
The Log Skeleton Dragons Mortar
Skeleton Dragons Mortar The Log Goblin Machine
Skeleton Dragons
Skeleton Dragons Mortar Ice Golem The Log
Skeleton Dragons Mortar
Skeleton Dragons Mortar Ice Golem The Log
Skeleton Dragons Mortar Goblin Demolisher The Log
Skeleton Dragons Mortar Goblin Demolisher The Log
Mortar
Skeleton Dragons
Skeleton Dragons Mortar Goblin Demolisher The Log Goblin Machine
Skeleton Dragons Mortar Goblin Demolisher The Log Goblin Machine
Skeleton Dragons The Log
Skeleton Dragons
The Log
Skeleton Dragons Mortar The Log
Ice Golem Goblin Demolisher The Log Skeleton Dragons Mortar Goblin Machine
Mortar The Log Skeleton Dragons
Skeleton Dragons Mortar The Log
Skeleton Dragons Mortar The Log
Skeleton Dragons Ice Golem
Skeleton Dragons
Skeleton Dragons Mortar The Log
Skeleton Dragons
The Log
Skeleton Dragons
The Log
Skeleton Dragons
The Log Skeleton Dragons Mortar Ice Golem
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons
Mortar The Log
Skeleton Dragons Mortar

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