My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Witch P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Mega Minion Goblin Barrel Guards Baby Dragon Witch
Zap
Mortar Goblin Barrel Guards Witch
Barbarian Barrel
Mortar Goblin Barrel Guards Witch
The Log
Goblin Barrel Guards Witch
Earthquake
Mortar Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Mega Minion Goblin Barrel Guards Baby Dragon Witch P.E.K.K.A
Fireball
Mortar Mega Minion Goblin Barrel Baby Dragon Witch
Poison
Mortar Mega Minion Guards Witch
Lightning
Mortar Mega Minion Baby Dragon Witch Goblinstein
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Goblin Barrel Guards Mortar Baby Dragon Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Goblin Barrel Guards Mortar

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Mega Minion Baby Dragon
Mega Minion
Mortar Baby Dragon
Goblin Barrel
Guards Baby Dragon P.E.K.K.A
Guards
Goblin Barrel
Baby Dragon
Mortar Mega Minion Goblin Barrel Witch P.E.K.K.A
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Goblin Barrel Baby Dragon Witch
Goblinstein

Defense Synergies 0 10

Mortar
Mega Minion Guards Baby Dragon
Mega Minion
Mortar Guards Baby Dragon Witch
Goblin Barrel
Guards
Mortar Mega Minion Baby Dragon Witch
Baby Dragon
Mortar Mega Minion Guards Witch P.E.K.K.A
Witch
Mega Minion Guards Baby Dragon
P.E.K.K.A
Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Baby Dragon
P.E.K.K.A Mortar Mega Minion Witch
Mortar Witch P.E.K.K.A Mega Minion
Witch P.E.K.K.A Mortar Mega Minion Guards
P.E.K.K.A
Mega Minion Guards Baby Dragon
Mega Minion Mortar Baby Dragon Witch
Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Mortar
Guards
Guards Witch Mega Minion Baby Dragon
Mega Minion Baby Dragon Witch
Mortar P.E.K.K.A Guards Witch
Mortar Mega Minion Guards Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mortar
Mortar P.E.K.K.A
Mortar Witch P.E.K.K.A
Mortar Mega Minion Guards Baby Dragon Witch
Mortar Baby Dragon Witch Mega Minion Guards
P.E.K.K.A Mortar
Guards Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch P.E.K.K.A
Mortar Mega Minion Baby Dragon
Guards P.E.K.K.A Witch
Guards P.E.K.K.A
P.E.K.K.A Guards Witch
Baby Dragon Witch
Guards P.E.K.K.A Mega Minion Witch
P.E.K.K.A
P.E.K.K.A Mortar Mega Minion Baby Dragon Witch
Witch P.E.K.K.A Mega Minion Guards
P.E.K.K.A Mega Minion Guards Witch
P.E.K.K.A Guards
P.E.K.K.A Guards Witch
Baby Dragon Witch
Guards Witch Mortar Mega Minion Baby Dragon P.E.K.K.A
Mega Minion Baby Dragon Witch P.E.K.K.A
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards Baby Dragon
Mortar Baby Dragon
Baby Dragon
Guards
Mortar Baby Dragon
Mega Minion Baby Dragon Witch
Mortar Baby Dragon Witch
Baby Dragon
Mortar
Guards
Mortar
Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon Witch
Mortar Baby Dragon
Mortar
Mortar Mega Minion Baby Dragon
Mortar Baby Dragon Witch
Baby Dragon
Mortar Baby Dragon
Mortar Baby Dragon Witch
Mega Minion Witch
Mortar Baby Dragon Witch
Mortar Baby Dragon Witch
Mortar Baby Dragon
Baby Dragon Witch
Mega Minion Guards Witch
Mega Minion
Mortar
P.E.K.K.A
Guards Witch
Mega Minion Baby Dragon Witch
Mega Minion Baby Dragon
Mortar Baby Dragon
Mega Minion P.E.K.K.A
Guards Baby Dragon Witch
Witch
Mortar Baby Dragon Witch
P.E.K.K.A
Mortar

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