My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Inferno Dragon
Giant Snowball
Mega Minion Zappies Royal Hogs Guards Inferno Dragon
Zap
Mortar Zappies Royal Hogs Guards Inferno Dragon
Barbarian Barrel
Mortar Zappies Royal Hogs Guards
The Log
Zappies Royal Hogs Guards
Earthquake
Mortar Zappies Royal Hogs Guards
Arrows
Zappies Royal Hogs Guards
Royal Delivery
Mega Minion Zappies Royal Hogs Guards Inferno Dragon
Fireball
Mortar Mega Minion Zappies Royal Hogs Inferno Dragon
Poison
Mortar Mega Minion Zappies Royal Hogs Guards
Lightning
Mortar Mega Minion Inferno Dragon
Rocket
Mortar Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Mortar Zappies Inferno Dragon Royal Hogs Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Guards Mortar Zappies

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Mega Minion Zappies
Mega Minion
Mortar Mega Knight
Zappies
Mortar Royal Hogs Mega Knight
Royal Hogs
Zappies Guards Lightning Mega Knight
Guards
Royal Hogs
Lightning
Royal Hogs
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Mega Minion Zappies Royal Hogs

Defense Synergies 0 10

Mortar
Mega Minion Zappies Guards Inferno Dragon
Mega Minion
Mortar Zappies Guards Mega Knight
Zappies
Mortar Mega Minion Guards Mega Knight
Royal Hogs
Guards
Mortar Mega Minion Zappies
Lightning
Inferno Dragon
Mortar Mega Knight
Mega Knight
Mega Minion Zappies Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Mega Minion Zappies
Inferno Dragon Mortar Mega Minion Zappies Mega Knight
Mortar Mega Knight Mega Minion Zappies Lightning Inferno Dragon
Inferno Dragon Mortar Mega Minion Zappies Guards Mega Knight
Lightning Mega Knight
Mega Minion Zappies Guards Mega Knight
Mega Minion Lightning Inferno Dragon Mortar Zappies
Lightning Mega Knight
Zappies Inferno Dragon Mortar
Guards Zappies Mega Knight
Guards Mega Minion Zappies Mega Knight
Mega Minion Inferno Dragon Zappies
Mortar Mega Knight Zappies Guards Lightning
Mega Knight Mortar Mega Minion Zappies Guards
Inferno Dragon Mortar Zappies Mega Knight
Mortar Zappies Lightning Inferno Dragon Mega Knight
Mega Knight Mortar Zappies
Mortar Mega Knight Mega Minion Zappies Guards
Mortar Mega Minion Zappies Guards Inferno Dragon Mega Knight
Mortar Zappies Inferno Dragon
Mega Knight Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zappies
Mortar Mega Minion Lightning Inferno Dragon Mega Knight
Zappies Guards Mega Knight Lightning
Guards Lightning Mega Knight Zappies
Zappies Guards Inferno Dragon Mega Knight
Zappies
Guards Mega Minion Zappies Lightning
Mega Knight Zappies Inferno Dragon
Lightning Mega Knight Mortar Mega Minion Zappies Inferno Dragon
Mega Minion Zappies Guards Inferno Dragon
Inferno Dragon Mega Knight Mega Minion Zappies Guards
Lightning Mega Knight Guards
Lightning Mega Knight Zappies Guards
Zappies Mega Knight
Zappies Guards Mortar Mega Minion Lightning Inferno Dragon
Mega Knight Mega Minion Zappies Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Guards
Mortar
Lightning
Lightning Guards
Mortar Mega Knight
Mega Minion
Mortar
Lightning
Mortar Lightning
Lightning Guards
Lightning Mortar
Lightning
Lightning Mortar
Lightning Mortar
Lightning Mortar
Lightning Mortar
Lightning Mortar Mega Knight
Lightning Mortar
Lightning
Lightning Mortar Mega Minion Mega Knight
Lightning Mortar Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning Mortar
Mortar Mega Knight
Mega Minion Inferno Dragon
Mortar Lightning
Lightning Mortar Mega Knight
Lightning Mortar
Lightning
Lightning Mega Minion Zappies Guards
Lightning Mega Minion
Lightning Mortar Mega Knight
Lightning Zappies
Mega Knight
Lightning
Lightning Zappies Guards
Lightning Mega Minion Zappies
Lightning Mega Minion Mega Knight
Mortar Lightning
Lightning
Mega Minion Mega Knight
Zappies Guards Lightning
Zappies Lightning
Lightning Mortar Mega Knight
Inferno Dragon
Lightning Mortar Mega Knight

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