My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Flying Machine Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Princess Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Royal Hogs Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Flying Machine Royal Hogs Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Mega Minion Flying Machine Royal Hogs Princess
Zap
Mortar Flying Machine Royal Hogs Princess
Barbarian Barrel
Mortar Royal Hogs Princess Royal Ghost Electro Wizard
The Log
Mini P.E.K.K.A Royal Hogs Princess
Earthquake
Mortar Royal Hogs
Arrows
Flying Machine Royal Hogs Princess
Royal Delivery
Mega Minion Mini P.E.K.K.A Flying Machine Royal Hogs Princess Royal Ghost Electro Wizard
Fireball
Mortar Mega Minion Flying Machine Royal Hogs Princess Electro Wizard
Poison
Mortar Mega Minion Flying Machine Royal Hogs Princess Electro Wizard
Lightning
Mortar Mega Minion Mini P.E.K.K.A Electro Wizard
Rocket
Mortar Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Princess Royal Ghost Mortar Mini P.E.K.K.A Flying Machine Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Princess Royal Ghost Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Mega Minion Flying Machine
Mega Minion
Mortar
Mini P.E.K.K.A
Royal Hogs Princess Electro Wizard
Flying Machine
Mortar Royal Hogs Royal Ghost
Royal Hogs
Mini P.E.K.K.A Flying Machine Princess Electro Wizard
Princess
Mini P.E.K.K.A Royal Hogs Royal Ghost
Royal Ghost
Flying Machine Princess Electro Wizard
Electro Wizard
Mini P.E.K.K.A Royal Hogs Royal Ghost

Defense Synergies 1 13

Mortar
Mega Minion Flying Machine Princess Electro Wizard
Mega Minion
Mortar Flying Machine Princess Electro Wizard
Mini P.E.K.K.A
Electro Wizard Princess Royal Ghost
Flying Machine
Mortar Mega Minion Royal Ghost Electro Wizard
Royal Hogs
Princess
Mortar Mega Minion Mini P.E.K.K.A Royal Ghost
Royal Ghost
Mini P.E.K.K.A Flying Machine Princess Electro Wizard
Electro Wizard
Mini P.E.K.K.A Mortar Mega Minion Flying Machine Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Flying Machine Electro Wizard
Mini P.E.K.K.A Mortar Mega Minion Flying Machine Electro Wizard
Mortar Mini P.E.K.K.A Mega Minion Electro Wizard
Mini P.E.K.K.A Mortar Mega Minion Electro Wizard
Mini P.E.K.K.A Princess
Mega Minion Flying Machine Royal Ghost Electro Wizard
Mega Minion Electro Wizard Mortar Flying Machine Princess
Flying Machine Electro Wizard
Mini P.E.K.K.A Mortar Princess
Mini P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Mega Minion Flying Machine Princess Royal Ghost
Mega Minion Flying Machine Princess Electro Wizard
Mortar Mini P.E.K.K.A Flying Machine Electro Wizard
Mortar Mega Minion Mini P.E.K.K.A Princess Royal Ghost Electro Wizard
Mini P.E.K.K.A Mortar Electro Wizard
Mortar Mini P.E.K.K.A Electro Wizard
Mortar Mini P.E.K.K.A Electro Wizard
Mortar Mega Minion Flying Machine Royal Ghost Electro Wizard
Mortar Mega Minion Flying Machine Princess Royal Ghost Electro Wizard
Mini P.E.K.K.A Mortar Electro Wizard
Royal Ghost Mini P.E.K.K.A Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Mortar Mega Minion Mini P.E.K.K.A Flying Machine Royal Ghost
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Flying Machine Princess Electro Wizard
Mini P.E.K.K.A Mega Minion Flying Machine Electro Wizard
Mini P.E.K.K.A
Electro Wizard Mortar Mega Minion Mini P.E.K.K.A Flying Machine
Mega Minion
Mega Minion Mini P.E.K.K.A Flying Machine
Electro Wizard
Mini P.E.K.K.A
Flying Machine Princess
Electro Wizard Mortar Mega Minion Mini P.E.K.K.A Flying Machine
Mega Minion Mini P.E.K.K.A Flying Machine Princess Royal Ghost Electro Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Flying Machine Royal Ghost
Mortar Flying Machine Princess Royal Ghost Electro Wizard
Flying Machine
Flying Machine
Mortar
Mega Minion Flying Machine Princess
Mortar Flying Machine Princess
Flying Machine Princess
Mortar Flying Machine
Mini P.E.K.K.A Electro Wizard
Mortar Flying Machine Princess Electro Wizard
Flying Machine Princess
Flying Machine Mortar Princess
Mortar Flying Machine Princess
Princess Mortar Flying Machine
Mortar Flying Machine Princess
Mortar Flying Machine Princess
Mortar
Mini P.E.K.K.A
Mortar Mega Minion Mini P.E.K.K.A Flying Machine Princess Electro Wizard
Mortar Flying Machine Princess
Princess
Mortar Flying Machine
Mortar Princess
Mega Minion
Mortar Flying Machine Princess Royal Ghost Electro Wizard
Mortar Flying Machine Princess
Mortar
Flying Machine Princess Electro Wizard
Electro Wizard Mega Minion Flying Machine
Mega Minion Mini P.E.K.K.A
Mortar
Princess Electro Wizard
Princess
Electro Wizard Flying Machine Princess
Mega Minion Flying Machine Princess Electro Wizard
Mega Minion Mini P.E.K.K.A Flying Machine Princess Electro Wizard
Mortar Flying Machine Princess
Mega Minion Flying Machine
Flying Machine Princess Electro Wizard
Flying Machine Princess Electro Wizard
Mortar Flying Machine Princess Royal Ghost Electro Wizard

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