My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Battle Ram Golem Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Valkyrie Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Mortar Battle Ram
Barbarian Barrel
Mortar Goblin Cage Valkyrie Battle Ram Ice Wizard
The Log
Mini P.E.K.K.A Goblin Cage Battle Ram
Earthquake
Mortar Goblin Cage
Arrows
Royal Delivery
Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Ice Wizard
Fireball
Mortar Goblin Cage Battle Ram Ice Wizard
Poison
Mortar Goblin Cage Ice Wizard
Lightning
Mortar Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Ice Wizard Monk
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Mortar Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Mortar Mini P.E.K.K.A Goblin Cage

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Mini P.E.K.K.A
Valkyrie Golem Ice Wizard
Goblin Cage
Battle Ram Golem
Valkyrie
Mini P.E.K.K.A Battle Ram
Battle Ram
Goblin Cage Valkyrie
Golem
Mini P.E.K.K.A Goblin Cage Ice Wizard
Ice Wizard
Mini P.E.K.K.A Golem
Monk

Defense Synergies 0 6

Mortar
Valkyrie Ice Wizard
Mini P.E.K.K.A
Valkyrie Ice Wizard
Goblin Cage
Ice Wizard
Valkyrie
Mortar Mini P.E.K.K.A Ice Wizard
Battle Ram
Golem
Ice Wizard
Mortar Mini P.E.K.K.A Goblin Cage Valkyrie
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Cage Valkyrie
Mini P.E.K.K.A Mortar Goblin Cage Valkyrie Ice Wizard Monk
Mortar Mini P.E.K.K.A Goblin Cage Valkyrie Ice Wizard
Mini P.E.K.K.A Goblin Cage Mortar Valkyrie Ice Wizard Monk
Mini P.E.K.K.A Goblin Cage Valkyrie Monk
Valkyrie Ice Wizard
Mortar Goblin Cage Ice Wizard
Goblin Cage Valkyrie Monk
Mini P.E.K.K.A Mortar Goblin Cage Ice Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard
Valkyrie Ice Wizard
Ice Wizard
Mortar Mini P.E.K.K.A Goblin Cage Valkyrie Ice Wizard
Valkyrie Mortar Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Mortar Goblin Cage
Monk Mortar Mini P.E.K.K.A Goblin Cage
Mortar Mini P.E.K.K.A Goblin Cage Valkyrie
Mortar Goblin Cage Valkyrie Ice Wizard
Mortar Goblin Cage Valkyrie Ice Wizard
Mini P.E.K.K.A Mortar Goblin Cage
Valkyrie Mini P.E.K.K.A
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblin Cage
Mortar Mini P.E.K.K.A Valkyrie Monk
Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Goblin Cage Monk
Mini P.E.K.K.A Goblin Cage Valkyrie
Ice Wizard Monk
Mini P.E.K.K.A Goblin Cage Valkyrie Ice Wizard
Mini P.E.K.K.A Goblin Cage Valkyrie
Goblin Cage Mortar Mini P.E.K.K.A Valkyrie Monk
Goblin Cage
Mini P.E.K.K.A Goblin Cage Valkyrie
Monk Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Valkyrie
Goblin Cage Valkyrie
Mortar Mini P.E.K.K.A Goblin Cage Valkyrie Monk
Valkyrie Mini P.E.K.K.A Goblin Cage Ice Wizard
Mortar Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Monk
Mortar Monk Ice Wizard
Valkyrie
Mortar Valkyrie
Ice Wizard Monk
Mortar
Ice Wizard
Monk Mortar
Mini P.E.K.K.A
Monk Mortar Valkyrie
Monk
Mortar
Mortar Monk
Mortar
Mortar
Mortar
Monk Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Monk
Mortar Valkyrie Monk
Monk
Monk
Mortar Monk
Mortar Valkyrie Ice Wizard
Mortar Ice Wizard Monk
Mortar Monk
Mortar
Ice Wizard
Mini P.E.K.K.A
Mortar
Monk
Monk
Ice Wizard Monk
Mini P.E.K.K.A Valkyrie
Mortar
Monk
Mortar Monk
Mortar Monk

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