My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Valkyrie Hog Rider Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Mortar Inferno Tower Guards
Barbarian Barrel
Mortar Valkyrie Inferno Tower Wizard Guards
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Mortar Hog Rider Inferno Tower Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Guards
Fireball
Mortar Hog Rider Inferno Tower Wizard
Poison
Mortar Inferno Tower Wizard Guards
Lightning
Mortar Mini P.E.K.K.A Valkyrie Inferno Tower Wizard
Rocket
Mortar Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower Guards Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Mortar Mini P.E.K.K.A Valkyrie Hog Rider Rune Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Mortar Mini P.E.K.K.A Valkyrie

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Hog Rider
Mini P.E.K.K.A
Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Mini P.E.K.K.A Wizard
Hog Rider
Valkyrie Mortar Mini P.E.K.K.A Wizard Guards
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Guards
Hog Rider
Rune Giant

Defense Synergies 1 10

Mortar
Valkyrie Inferno Tower Wizard Guards
Mini P.E.K.K.A
Valkyrie Wizard Guards
Valkyrie
Mortar Mini P.E.K.K.A Inferno Tower Wizard
Hog Rider
Inferno Tower
Guards Mortar Valkyrie
Wizard
Mortar Mini P.E.K.K.A Valkyrie Guards
Guards
Inferno Tower Mortar Mini P.E.K.K.A Wizard
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Mortar Valkyrie
Mortar Mini P.E.K.K.A Inferno Tower Valkyrie
Mini P.E.K.K.A Inferno Tower Mortar Valkyrie Guards
Mini P.E.K.K.A Valkyrie
Valkyrie Guards
Inferno Tower Mortar Wizard
Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Mortar
Guards Mini P.E.K.K.A Valkyrie Inferno Tower
Valkyrie Guards Wizard
Inferno Tower Wizard
Mortar Mini P.E.K.K.A Inferno Tower Valkyrie Wizard Guards
Valkyrie Wizard Mortar Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Tower Mortar
Inferno Tower Mortar Mini P.E.K.K.A
Wizard Mortar Mini P.E.K.K.A Valkyrie Inferno Tower
Mortar Valkyrie Wizard Guards
Mortar Valkyrie Wizard Guards
Mini P.E.K.K.A Mortar Inferno Tower
Valkyrie Wizard Mini P.E.K.K.A Guards
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Inferno Tower
Mortar Mini P.E.K.K.A Valkyrie Wizard
Guards Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A Valkyrie Guards Inferno Tower
Inferno Tower Mini P.E.K.K.A Valkyrie Guards
Wizard
Mini P.E.K.K.A Guards Valkyrie Inferno Tower
Mini P.E.K.K.A Inferno Tower Valkyrie
Mortar Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower Guards
Mini P.E.K.K.A Valkyrie Inferno Tower Guards
Valkyrie Guards
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Guards
Wizard Valkyrie
Inferno Tower Guards Mortar Mini P.E.K.K.A Valkyrie
Valkyrie Mini P.E.K.K.A Inferno Tower Wizard
Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Guards
Mortar
Valkyrie Guards
Wizard Mortar Valkyrie
Wizard
Mortar Wizard
Wizard
Mortar Wizard
Mini P.E.K.K.A Guards
Mortar Valkyrie Wizard
Wizard
Mortar
Mortar
Mortar
Mortar Wizard
Mortar Wizard
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Wizard
Mortar Valkyrie Wizard
Wizard
Mortar
Mortar Valkyrie Wizard
Mortar Wizard
Mortar Wizard
Mortar
Wizard
Wizard Guards
Mini P.E.K.K.A
Mortar Wizard
Wizard
Guards
Wizard
Mini P.E.K.K.A Valkyrie Wizard
Mortar Wizard
Guards
Mortar
Mortar Wizard

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